Searched refs:m_geometry_shader_code_output_points (Results 1 – 2 of 2) sorted by relevance
| /external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
| D | esextcGeometryShaderInput.cpp | 132 const char *const GeometryShader_gl_in_ArrayLengthTest::m_geometry_shader_code_output_points = member in glcts::GeometryShader_gl_in_ArrayLengthTest 591 GL_POINTS, m_geometry_shader_code_input_lines, m_geometry_shader_code_output_points); in init() 597 …L_POINTS, m_geometry_shader_code_input_lines_with_adjacency, m_geometry_shader_code_output_points); in init() 603 GL_POINTS, m_geometry_shader_code_input_points, m_geometry_shader_code_output_points); in init() 609 … GL_POINTS, m_geometry_shader_code_input_triangles, m_geometry_shader_code_output_points); in init() 615 …INTS, m_geometry_shader_code_input_triangles_with_adjacency, m_geometry_shader_code_output_points); in init()
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| D | esextcGeometryShaderInput.hpp | 199 static const glw::GLchar *const m_geometry_shader_code_output_points; member in glcts::GeometryShader_gl_in_ArrayLengthTest
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