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Searched refs:m_geometry_shader_code_output_points (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderInput.cpp132 const char *const GeometryShader_gl_in_ArrayLengthTest::m_geometry_shader_code_output_points = member in glcts::GeometryShader_gl_in_ArrayLengthTest
591 GL_POINTS, m_geometry_shader_code_input_lines, m_geometry_shader_code_output_points); in init()
597 …L_POINTS, m_geometry_shader_code_input_lines_with_adjacency, m_geometry_shader_code_output_points); in init()
603 GL_POINTS, m_geometry_shader_code_input_points, m_geometry_shader_code_output_points); in init()
609 … GL_POINTS, m_geometry_shader_code_input_triangles, m_geometry_shader_code_output_points); in init()
615 …INTS, m_geometry_shader_code_input_triangles_with_adjacency, m_geometry_shader_code_output_points); in init()
DesextcGeometryShaderInput.hpp199 static const glw::GLchar *const m_geometry_shader_code_output_points; member in glcts::GeometryShader_gl_in_ArrayLengthTest