Searched refs:m_gl_MaxComputeUniformComponents (Results 1 – 2 of 2) sorted by relevance
45 TSymbol *m_gl_MaxComputeUniformComponents = nullptr; variable
19253 Rule::Get<310, Shader::ALL, 0>(&TableBase::m_gl_MaxComputeUniformComponents),22926 m_gl_MaxComputeUniformComponents = new TVariable( in initializeBuiltInVariables()22933 static_cast<TVariable *>(m_gl_MaxComputeUniformComponents)->shareConstPointer(unionArray); in initializeBuiltInVariables()