Searched refs:m_hasGeometryShader (Results 1 – 6 of 6) sorted by relevance
143 , m_hasGeometryShader(decl.hasGeometryShader()) in ShaderProgram()155 if (m_hasGeometryShader) in ShaderProgram()
306 const bool m_hasGeometryShader; member in sglr::ShaderProgram
852 if (!shader->m_hasGeometryShader) in createProgram()
4498 if (m_currentProgram && m_currentProgram->m_program->m_hasGeometryShader) in predrawErrorChecks()4589 …(m_currentProgram->m_program->m_hasGeometryShader) ? (m_currentProgram->m_program->getGeometryShad… in drawWithReference()
53 , m_hasGeometryShader(geometryShader) in ShaderPipeline()54 , m_viewportLayerOffset(m_hasGeometryShader ? OFFSET_GEOMETRY : in ShaderPipeline()164 …std::string varName = m_hasGeometryShader ? gsVersion : m_hasTessellationShader ? tesVersion : vsV… in adaptShaderToPipeline()207 if (m_hasGeometryShader) in create()
59 bool m_hasGeometryShader; member in gl4cts::ShaderViewportLayerArrayUtils::ShaderPipeline