Searched refs:m_iBitsToGo (Results 1 – 2 of 2) sorted by relevance
55 m_iBitsToGo = 32; in clear()68 return m_uiOffset * 8 + (32 - m_iBitsToGo); in get_bits_count()72 return m_uiOffset + ((32 - m_iBitsToGo) >> 3); in get_byte_count()81 m_iBitsToGo = 32; in is_byte_aligned()83 return !(m_iBitsToGo & 7); in is_byte_aligned()87 return (m_iBitsToGo & 7); in get_num_bits_for_byte_align()121 int32_t m_iBitsToGo; variable
32 m_iBitsToGo = 32; in d3d12_video_encoder_bitstream()163 assert(32 == m_iBitsToGo && m_uiOffset < m_uiBitsBufferSize); in inc_current_offset()170 assert(32 == m_iBitsToGo && m_uiOffset < m_uiBitsBufferSize); in get_current_buffer_position_and_size()214 if (uiBitsCount < m_iBitsToGo) { in put_bits()215 m_uintEncBuffer |= (iBitsVal << (m_iBitsToGo - uiBitsCount)); in put_bits()216 m_iBitsToGo -= uiBitsCount; in put_bits()218 int32_t iLeftOverBits = uiBitsCount - m_iBitsToGo; in put_bits()228 m_iBitsToGo = 32 - iLeftOverBits; in put_bits()242 uint32_t temp = (uint32_t) (32 - m_iBitsToGo); in flush()254 m_iBitsToGo = 32; in flush()[all …]