Searched refs:m_nextData (Results 1 – 3 of 3) sorted by relevance
227 __u8 *m_nextData[MAX_TEXTURES_NEEDED]; variable
83 m_curData[i] = m_nextData[i]; in paintGL()87 m_nextData[i] = 0; in paintGL()
1132 m_nextData[i] = (__u8 *)m_v4l_queue->g_dataptr(buf.g_index(), i); in v4l2ReadEvent()