| /external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
| D | esextcGeometryShaderProgramResource.cpp | 190 , m_program_object_id(0) in GeometryShaderProgramResourceTest() 310 m_program_object_id = gl.createProgram(); in initTest() 316 …buildProgram(m_program_object_id, m_fragment_shader_id, 1, /* Fragment shader parts … in initTest() 354 checkIfResourceIsReferenced(m_program_object_id, GL_UNIFORM, "uni_model_view_projection"); in iterate() 356 checkIfResourceIsReferenced(m_program_object_id, GL_UNIFORM, "uni_colors_white"); in iterate() 359 …is_uni_matrices_uniform_referenced = checkIfResourceIsReferenced(m_program_object_id, GL_UNIFORM_B… in iterate() 360 …is_uni_colors_uniform_referenced = checkIfResourceIsReferenced(m_program_object_id, GL_UNIFORM_B… in iterate() 366 checkIfResourceIsReferenced(m_program_object_id, GL_SHADER_STORAGE_BLOCK, "Positions"); in iterate() 368 checkIfResourceIsReferenced(m_program_object_id, GL_SHADER_STORAGE_BLOCK, "Ids"); in iterate() 371 … checkIfResourceIsReferenced(m_program_object_id, GL_BUFFER_VARIABLE, "Positions.position"); in iterate() [all …]
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| D | esextcGeometryShaderOutput.cpp | 309 , m_program_object_id(0) in GeometryShaderOutputRenderingBase() 339 m_program_object_id = gl.createProgram(); in initTest() 344 …if (false == buildProgram(m_program_object_id, m_fragment_shader_id, 1, &m_fragment_shader_code_wh… in initTest() 391 gl.useProgram(m_program_object_id); in iterate() 437 if (m_program_object_id != 0) in deinit() 439 gl.deleteProgram(m_program_object_id); in deinit()
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| D | esextcGeometryShaderInput.cpp | 880 , m_program_object_id(0) in GeometryShader_gl_PointSize_ValueTest() 938 m_program_object_id = gl.createProgram(); in init() 947 …if (false == buildProgram(m_program_object_id, m_fragment_shader_id, 1 /* fragment shader parts nu… in init() 999 gl.useProgram(m_program_object_id); in iterate() 1100 if (m_program_object_id != 0) in deinit() 1102 gl.deleteProgram(m_program_object_id); in deinit() 1151 , m_program_object_id(0) in GeometryShader_gl_Position_ValueTest() 1209 m_program_object_id = gl.createProgram(); in init() 1218 …if (false == buildProgram(m_program_object_id, m_fragment_shader_id, 1 /* fragment shader parts nu… in init() 1265 gl.useProgram(m_program_object_id); in iterate() [all …]
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| D | esextcGeometryShaderLimits.cpp | 780 , m_program_object_id(0) in GeometryShaderLimitsTransformFeedbackBase() 819 m_program_object_id = gl.createProgram(); in initTest() 828 …gl.transformFeedbackVaryings(m_program_object_id, m_n_captured_varyings, m_captured_varyings_names, in initTest() 834 if (false == buildProgram(m_program_object_id, m_fragment_shader_id, m_n_fragment_shader_parts, in initTest() 885 gl.useProgram(m_program_object_id); in iterate() 946 if (0 != m_program_object_id) in deinit() 948 gl.deleteProgram(m_program_object_id); in deinit() 950 m_program_object_id = 0; in deinit() 1004 , m_program_object_id(0) in GeometryShaderLimitsRenderingBase() 1081 m_program_object_id = gl.createProgram(); in initTest() [all …]
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| D | esextcGeometryShaderInput.hpp | 287 glw::GLuint m_program_object_id; member in glcts::GeometryShader_gl_PointSize_ValueTest 354 glw::GLuint m_program_object_id; member in glcts::GeometryShader_gl_Position_ValueTest
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| D | esextcGeometryShaderProgramResource.hpp | 77 glw::GLuint m_program_object_id; member in glcts::GeometryShaderProgramResourceTest
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| D | esextcGeometryShaderOutput.hpp | 146 glw::GLuint m_program_object_id; member in glcts::GeometryShaderOutputRenderingBase
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| D | esextcGeometryShaderLimits.hpp | 79 glw::GLuint m_program_object_id; member in glcts::GeometryShaderLimitsTransformFeedbackBase 153 glw::GLuint m_program_object_id; member in glcts::GeometryShaderLimitsRenderingBase
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| /external/deqp/external/openglcts/modules/gl/ |
| D | gl3cGPUShader5Tests.cpp | 56 , m_program_object_id(0) in programInfo() 74 if (0 != m_program_object_id) in ~programInfo() 76 gl.deleteProgram(m_program_object_id); in ~programInfo() 77 m_program_object_id = 0; in ~programInfo() 124 m_program_object_id = gl.createProgram(); in build() 196 gl.attachShader(m_program_object_id, m_fragment_shader_id); in link() 202 gl.attachShader(m_program_object_id, m_vertex_shader_id); in link() 207 gl.linkProgram(m_program_object_id); in link() 211 gl.getProgramiv(m_program_object_id, GL_LINK_STATUS, &status); in link() 221 gl.getProgramiv(m_program_object_id, GL_INFO_LOG_LENGTH, &length); in link() [all …]
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| D | gl4cShaderSubroutineTests.cpp | 217 , m_program_object_id(0) in program() 304 m_program_object_id = gl.createProgram(); in build() 310 …gl.transformFeedbackVaryings(m_program_object_id, n_varying_names, varying_names, GL_INTERLEAVED_A… in build() 317 gl.programParameteri(m_program_object_id, GL_PROGRAM_SEPARABLE, GL_TRUE); in build() 406 m_program_object_id = gl.createProgram(); in createFromBinary() 409 gl.programBinary(m_program_object_id, binary_format, &binary[0], (GLsizei)binary.size()); in createFromBinary() 425 gl.getProgramiv(m_program_object_id, GL_PROGRAM_BINARY_LENGTH, &length); in getBinary() 432 …gl.getProgramBinary(m_program_object_id, (GLsizei)binary.size(), &length, &binary_format, &binary[… in getBinary() 447 index = gl.getSubroutineIndex(m_program_object_id, shader_stage, subroutine_name); in getSubroutineIndex() 472 location = gl.getSubroutineUniformLocation(m_program_object_id, shader_stage, uniform_name); in getSubroutineUniformLocation() [all …]
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| D | gl3cTextureSwizzleTests.cpp | 1972 , m_program_object_id(0) in programInfo() 1990 if (0 != m_program_object_id) in ~programInfo() 1992 gl.deleteProgram(m_program_object_id); in ~programInfo() 1993 m_program_object_id = 0; in ~programInfo() 2038 m_program_object_id = gl.createProgram(); in build() 2110 gl.attachShader(m_program_object_id, m_fragment_shader_id); in link() 2116 gl.attachShader(m_program_object_id, m_vertex_shader_id); in link() 2121 gl.linkProgram(m_program_object_id); in link() 2125 gl.getProgramiv(m_program_object_id, GL_LINK_STATUS, &status); in link() 2135 gl.getProgramiv(m_program_object_id, GL_INFO_LOG_LENGTH, &length); in link() [all …]
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| D | gl3cGPUShader5Tests.hpp | 81 glw::GLuint m_program_object_id; member
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| D | gl4cShadingLanguage420PackTests.cpp | 8561 const GLuint uniform_index = gl.getUniformBlockIndex(program.m_program_object_id, buffer); in checkBinding() 8570 …gl.getActiveUniformBlockiv(program.m_program_object_id, uniform_index, GL_UNIFORM_BLOCK_BINDING, &… in checkBinding() 8597 const GLuint index = gl.getUniformBlockIndex(program.m_program_object_id, "GOKU"); in checkResults() 8607 …gl.getActiveUniformBlockiv(program.m_program_object_id, index, GL_UNIFORM_BLOCK_BINDING, &binding); in checkResults() 9047 const GLuint index = gl.getUniformBlockIndex(program.m_program_object_id, "GOKU"); in prepareUniforms() 9055 gl.uniformBlockBinding(program.m_program_object_id, index, new_binding); in prepareUniforms() 9060 …gl.getActiveUniformBlockiv(program.m_program_object_id, index, GL_UNIFORM_BLOCK_BINDING, &binding); in prepareUniforms() 11007 gl.getUniformiv(program.m_program_object_id, uniform_location, &binding); in prepareUniforms() 12841 gl.getUniformiv(program.m_program_object_id, uniform_location, &binding); in prepareUniforms() 17694 , m_program_object_id(0) in program() [all …]
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| D | gl4cGPUShaderFP64Tests.cpp | 61 , m_program_object_id(0) in programInfo() 81 if (0 != m_program_object_id) in ~programInfo() 83 gl.deleteProgram(m_program_object_id); in ~programInfo() 84 m_program_object_id = 0; in ~programInfo() 196 m_program_object_id = gl.createProgram(); in build() 202 …gl.transformFeedbackVaryings(m_program_object_id, n_varying_names, varying_names, GL_INTERLEAVED_A… in build() 275 gl.attachShader(m_program_object_id, m_compute_shader_id); in link() 281 gl.attachShader(m_program_object_id, m_fragment_shader_id); in link() 287 gl.attachShader(m_program_object_id, m_geometry_shader_id); in link() 293 gl.attachShader(m_program_object_id, m_tesselation_control_shader_id); in link() [all …]
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| D | gl3cTextureSwizzleTests.hpp | 60 glw::GLuint m_program_object_id; member
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| D | gl4cGPUShaderFP64Tests.hpp | 69 glw::GLuint m_program_object_id; member 725 glw::GLuint m_program_object_id; member
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| D | gl4cShaderSubroutineTests.hpp | 117 glw::GLuint m_program_object_id; member
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| /external/deqp/external/openglcts/modules/common/ |
| D | glcMultipleContextsTests.cpp | 684 …es(out_pipeline_id, GL_FRAGMENT_SHADER_BIT, programs[m_fragment_stage_index]->m_program_object_id); in prepareProgramPipeline() 687 …es(out_pipeline_id, GL_GEOMETRY_SHADER_BIT, programs[m_geometry_stage_index]->m_program_object_id); in prepareProgramPipeline() 691 programs[m_tesselation_control_stage_index]->m_program_object_id); in prepareProgramPipeline() 695 programs[m_tesselation_evaluation_stage_index]->m_program_object_id); in prepareProgramPipeline() 698 …Stages(out_pipeline_id, GL_VERTEX_SHADER_BIT, programs[m_vertex_stage_index]->m_program_object_id); in prepareProgramPipeline()
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| D | glcViewportArrayTests.cpp | 287 , m_program_object_id(0) in program() 374 m_program_object_id = gl.createProgram(); in build() 380 …gl.transformFeedbackVaryings(m_program_object_id, n_varying_names, varying_names, GL_INTERLEAVED_A… in build() 387 gl.programParameteri(m_program_object_id, GL_PROGRAM_SEPARABLE, GL_TRUE); in build() 441 GLint location = gl.getAttribLocation(m_program_object_id, name); in getAttribLocation() 458 index = gl.getSubroutineIndex(m_program_object_id, shader_stage, subroutine_name); in getSubroutineIndex() 483 location = gl.getSubroutineUniformLocation(m_program_object_id, shader_stage, uniform_name); in getSubroutineUniformLocation() 508 location = gl.getUniformLocation(m_program_object_id, uniform_name); in getUniformLocation() 536 gl.attachShader(m_program_object_id, m_compute_shader_id); in link() 542 gl.attachShader(m_program_object_id, m_fragment_shader_id); in link() [all …]
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| D | glcSeparableProgramsTransformFeedbackTests.cpp | 231 if (!programs[stageIndex].m_program_object_id) in iterate() 233 …gl.useProgramStages(pipelineId, StageTokens[stageIndex], programs[stageIndex].m_program_object_id); in iterate()
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| D | glcViewportArrayTests.hpp | 169 glw::GLuint m_program_object_id; member
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| /external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
| D | esextcGPUShader5TextureGatherOffset.cpp | 513 , m_program_object_id(0) in GPUShader5TextureGatherOffsetTestBase() 566 if (0 != m_program_object_id) in deinit() 568 gl.deleteProgram(m_program_object_id); in deinit() 570 m_program_object_id = 0; in deinit() 634 m_program_object_id = gl.createProgram(); in initTest() 642 gl.transformFeedbackVaryings(m_program_object_id, (glw::GLsizei)m_captured_varying_names.size(), in initTest() 648 if (false == buildProgram(m_program_object_id, m_fragment_shader_id, 1 /* number of FS parts */, in initTest() 656 gl.useProgram(m_program_object_id); in initTest() 845 gl.getAttribLocation(m_program_object_id, m_vertex_buffer_infos[i].attribute_name); in prepareProgramInput() 876 … glw::GLint sampler_location = gl.getUniformLocation(m_program_object_id, m_sampler_uniform_name); in prepareProgramInput() [all …]
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| D | esextcGPUShader5TextureGatherOffset.hpp | 114 glw::GLuint m_program_object_id; member in glcts::GPUShader5TextureGatherOffsetTestBase
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| /external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
| D | esextcTextureCubeMapArraySampling.cpp | 4365 , m_program_object_id(m_invalid_program_object_id) 4375 if (m_invalid_program_object_id != m_program_object_id) 4379 m_gl->deleteProgram(m_program_object_id); 4380 m_program_object_id = m_invalid_program_object_id; 4392 return m_program_object_id; 4481 m_program_object_id = m_gl->createProgram(); 4485 if (m_invalid_program_object_id == m_program_object_id) 4499 if (m_invalid_program_object_id == m_program_object_id) 4506 compute_shader->attach(m_program_object_id); 4511 geometry_shader->attach(m_program_object_id); [all …]
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| D | esextcTextureCubeMapArraySampling.hpp | 509 glw::GLuint m_program_object_id; member in glcts::TextureCubeMapArraySamplingTest::programDefinition
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