Searched refs:m_renderMode (Results 1 – 3 of 3) sorted by relevance
127 uint32_t m_renderMode; member in deqp::gles31::Functional::MultisampleShaderRenderUtil::MultisampleRenderCase
85 , m_renderMode(0) in MultisampleRenderCase()525 gl.drawArrays(m_renderMode, 0, m_renderCount); in drawOneIteration()821 m_renderMode = GL_TRIANGLE_STRIP; in setupRenderData()
831 m_renderMode = GL_TRIANGLES; in setupRenderData()