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Searched refs:m_screenTextureCount (Results 1 – 5 of 5) sorted by relevance

/external/v4l-utils/utils/qvidcap/
Dpaint.cpp479 if (m_screenTextureCount) in changeShader()
480 glDeleteTextures(m_screenTextureCount, m_screenTexture); in changeShader()
709 m_screenTextureCount = 3; in shader_YUV()
710 glGenTextures(m_screenTextureCount, m_screenTexture); in shader_YUV()
733 m_screenTextureCount = 2; in shader_NV12()
734 glGenTextures(m_screenTextureCount, m_screenTexture); in shader_NV12()
751 m_screenTextureCount = 2; in shader_NV24()
752 glGenTextures(m_screenTextureCount, m_screenTexture); in shader_NV24()
769 m_screenTextureCount = 2; in shader_NV16()
770 glGenTextures(m_screenTextureCount, m_screenTexture); in shader_NV16()
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Dcapture.h222 int m_screenTextureCount; variable
Dcapture.cpp226 m_screenTextureCount(0), in CaptureWin()
/external/v4l-utils/utils/qv4l2/
Dcapture-win-gl.cpp145 m_screenTextureCount(0), in CaptureWinGLEngine()
273 if (m_screenTextureCount) in clearShader()
274 glDeleteTextures(m_screenTextureCount, m_screenTexture); in clearShader()
989 m_screenTextureCount = 3; in shader_YUV()
990 glGenTextures(m_screenTextureCount, m_screenTexture); in shader_YUV()
1188 m_screenTextureCount = 2; in shader_NV12()
1189 glGenTextures(m_screenTextureCount, m_screenTexture); in shader_NV12()
1320 m_screenTextureCount = 2; in shader_NV24()
1321 glGenTextures(m_screenTextureCount, m_screenTexture); in shader_NV24()
1442 m_screenTextureCount = 2; in shader_NV16()
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Dcapture-win-gl.h112 int m_screenTextureCount; variable