Searched refs:m_screenTextureCount (Results 1 – 5 of 5) sorted by relevance
/external/v4l-utils/utils/qvidcap/ |
D | paint.cpp | 479 if (m_screenTextureCount) in changeShader() 480 glDeleteTextures(m_screenTextureCount, m_screenTexture); in changeShader() 709 m_screenTextureCount = 3; in shader_YUV() 710 glGenTextures(m_screenTextureCount, m_screenTexture); in shader_YUV() 733 m_screenTextureCount = 2; in shader_NV12() 734 glGenTextures(m_screenTextureCount, m_screenTexture); in shader_NV12() 751 m_screenTextureCount = 2; in shader_NV24() 752 glGenTextures(m_screenTextureCount, m_screenTexture); in shader_NV24() 769 m_screenTextureCount = 2; in shader_NV16() 770 glGenTextures(m_screenTextureCount, m_screenTexture); in shader_NV16() [all …]
|
D | capture.h | 222 int m_screenTextureCount; variable
|
D | capture.cpp | 226 m_screenTextureCount(0), in CaptureWin()
|
/external/v4l-utils/utils/qv4l2/ |
D | capture-win-gl.cpp | 145 m_screenTextureCount(0), in CaptureWinGLEngine() 273 if (m_screenTextureCount) in clearShader() 274 glDeleteTextures(m_screenTextureCount, m_screenTexture); in clearShader() 989 m_screenTextureCount = 3; in shader_YUV() 990 glGenTextures(m_screenTextureCount, m_screenTexture); in shader_YUV() 1188 m_screenTextureCount = 2; in shader_NV12() 1189 glGenTextures(m_screenTextureCount, m_screenTexture); in shader_NV12() 1320 m_screenTextureCount = 2; in shader_NV24() 1321 glGenTextures(m_screenTextureCount, m_screenTexture); in shader_NV24() 1442 m_screenTextureCount = 2; in shader_NV16() [all …]
|
D | capture-win-gl.h | 112 int m_screenTextureCount; variable
|