Searched refs:m_shaderObjects (Results 1 – 2 of 2) sorted by relevance
97 , m_shaderObjects(false) in ExecutionSetManager()117 , m_shaderObjects(true) in ExecutionSetManager()153 DE_ASSERT(m_shaderObjects); in addShader()182 else if (m_shaderObjects) in update()
93 bool m_shaderObjects; member in vkt::DGC::ExecutionSetManager