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Searched refs:m_tesselation_evaluation_shader_id (Results 1 – 8 of 8) sorted by relevance

/external/deqp/external/openglcts/modules/common/
DglcViewportArrayTests.cpp289 , m_tesselation_evaluation_shader_id(0) in program()
359 m_tesselation_evaluation_shader_id = gl.createShader(GL_TESS_EVALUATION_SHADER); in build()
362 compile(m_tesselation_evaluation_shader_id, tesselation_evaluation_shader_code); in build()
558 if (0 != m_tesselation_evaluation_shader_id) in link()
560 gl.attachShader(m_program_object_id, m_tesselation_evaluation_shader_id); in link()
641 if (0 != m_tesselation_evaluation_shader_id) in remove()
643 gl.deleteShader(m_tesselation_evaluation_shader_id); in remove()
644 m_tesselation_evaluation_shader_id = 0; in remove()
DglcViewportArrayTests.hpp171 glw::GLuint m_tesselation_evaluation_shader_id; member
/external/deqp/external/openglcts/modules/gl/
Dgl4cGPUShaderFP64Tests.hpp71 glw::GLuint m_tesselation_evaluation_shader_id; member
727 glw::GLuint m_tesselation_evaluation_shader_id; member
Dgl4cGPUShaderFP64Tests.cpp63 , m_tesselation_evaluation_shader_id(0) in programInfo()
112 if (0 != m_tesselation_evaluation_shader_id) in ~programInfo()
114 gl.deleteShader(m_tesselation_evaluation_shader_id); in ~programInfo()
115 m_tesselation_evaluation_shader_id = 0; in ~programInfo()
181 m_tesselation_evaluation_shader_id = gl.createShader(GL_TESS_EVALUATION_SHADER); in build()
184 compile(m_tesselation_evaluation_shader_id, tesselation_evaluation_shader_code); in build()
297 if (0 != m_tesselation_evaluation_shader_id) in link()
299 gl.attachShader(m_program_object_id, m_tesselation_evaluation_shader_id); in link()
4800 , m_tesselation_evaluation_shader_id(0) in programInfo()
4899 if (0 != m_tesselation_evaluation_shader_id) in deinit()
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Dgl4cShaderSubroutineTests.cpp219 , m_tesselation_evaluation_shader_id(0) in program()
289 m_tesselation_evaluation_shader_id = gl.createShader(GL_TESS_EVALUATION_SHADER); in build()
292 compile(m_tesselation_evaluation_shader_id, tesselation_evaluation_shader_code); in build()
547 if (0 != m_tesselation_evaluation_shader_id) in link()
549 gl.attachShader(m_program_object_id, m_tesselation_evaluation_shader_id); in link()
634 if (0 != m_tesselation_evaluation_shader_id) in remove()
636 gl.deleteShader(m_tesselation_evaluation_shader_id); in remove()
637 m_tesselation_evaluation_shader_id = 0; in remove()
Dgl4cShadingLanguage420PackTests.cpp17696 , m_tesselation_evaluation_shader_id(0) in program()
17794 m_tesselation_evaluation_shader_id = gl.createShader(GL_TESS_EVALUATION_SHADER); in build()
17797 compile(m_tesselation_evaluation_shader_id, tesselation_evaluation_shader); in build()
18078 if (0 != m_tesselation_evaluation_shader_id) in link()
18080 gl.attachShader(m_program_object_id, m_tesselation_evaluation_shader_id); in link()
18161 if (0 != m_tesselation_evaluation_shader_id) in remove()
18163 gl.deleteShader(m_tesselation_evaluation_shader_id); in remove()
18164 m_tesselation_evaluation_shader_id = 0; in remove()
Dgl4cShaderSubroutineTests.hpp119 glw::GLuint m_tesselation_evaluation_shader_id; member
Dgl4cShadingLanguage420PackTests.hpp309 glw::GLuint m_tesselation_evaluation_shader_id; member