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Searched refs:m_unitTypes (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fTextureUnitTests.cpp229 vector<GLenum> m_unitTypes; // 2d or cube map. member in deqp::gles2::Functional::MultiTexShader
237 , m_unitTypes(unitTypes) in MultiTexShader()
261 DE_ASSERT((int)m_unitTypes.size() == m_numUnits); in MultiTexShader()
265 if (m_unitTypes[unitNdx] == GL_TEXTURE_2D) in MultiTexShader()
303 DE_ASSERT(m_unitTypes[unitNdx] == GL_TEXTURE_CUBE_MAP); in MultiTexShader()
403 DE_ASSERT((int)m_unitTypes.size() == m_numUnits); in shadeFragments()
425 if (m_unitTypes[unitNdx] == GL_TEXTURE_2D) in shadeFragments()
440 DE_ASSERT(m_unitTypes[unitNdx] == GL_TEXTURE_CUBE_MAP); in shadeFragments()
/external/deqp/modules/gles3/functional/
Des3fTextureUnitTests.cpp289 vector<GLenum> m_unitTypes; // 2d, cube map, 2d array or 3d. member in deqp::gles3::Functional::MultiTexShader
301 , m_unitTypes(unitTypes) in MultiTexShader()
329 DE_ASSERT((int)m_unitTypes.size() == m_numUnits); in MultiTexShader()
333 if (m_unitTypes[unitNdx] == GL_TEXTURE_2D) in MultiTexShader()
368 else if (m_unitTypes[unitNdx] == GL_TEXTURE_CUBE_MAP) in MultiTexShader()
398 … DE_ASSERT(m_unitTypes[unitNdx] == GL_TEXTURE_3D || m_unitTypes[unitNdx] == GL_TEXTURE_2D_ARRAY); in MultiTexShader()
410 if (m_unitTypes[unitNdx] == GL_TEXTURE_2D_ARRAY) in MultiTexShader()
483 (m_unitTypes[unitNdx] == GL_TEXTURE_3D ? shrinkScaleMat3d : shrinkScaleMat2d) * in makeSafeLods()
508 DE_ASSERT((int)m_unitTypes.size() == m_numUnits); in shadeFragments()
547 switch (m_unitTypes[unitNdx]) in shadeFragments()