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Searched refs:m_vertex_shader_id (Results 1 – 25 of 35) sorted by relevance

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/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderInput.cpp314 , m_vertex_shader_id(0) in GeometryShader_gl_in_ArrayContentsTest()
345 m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADER); in initTest()
364m_vertex_shader_id, 1 /* number of vertex shader parts */, &m_vertex_shader_code)) in initTest()
372 geometry_shader_sized_arrays_code, m_vertex_shader_id, in initTest()
543 if (0 != m_vertex_shader_id) in deinit()
545 gl.deleteShader(m_vertex_shader_id); in deinit()
881 , m_vertex_shader_id(0) in GeometryShader_gl_PointSize_ValueTest()
942 m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADER); in init()
949 … &m_geometry_shader_code, m_vertex_shader_id, 1 /* vertex shader parts number */, in init()
1115 if (m_vertex_shader_id != 0) in deinit()
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DesextcGeometryShaderOutput.cpp310 , m_vertex_shader_id(0) in GeometryShaderOutputRenderingBase()
336 m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADER); in initTest()
345 … m_geometry_shader_id, 1, &m_geometry_shader_code, m_vertex_shader_id, 1, in initTest()
452 if (m_vertex_shader_id != 0) in deinit()
454 gl.deleteShader(m_vertex_shader_id); in deinit()
DesextcGeometryShaderProgramResource.cpp189 , m_vertex_shader_id(0) in GeometryShaderProgramResourceTest()
307 m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADER); in initTest()
318 … geometry_shader_code_parts, m_vertex_shader_id, nCodeParts, /* Vertex shader parts number */ in initTest()
582 if (m_vertex_shader_id != 0) in deinit()
584 gl.deleteShader(m_vertex_shader_id); in deinit()
DesextcGeometryShaderConstantVariables.cpp109 , m_vertex_shader_id(0) in GeometryShaderConstantVariables()
158 m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADER); in initTest()
164 &m_geometry_shader_code, m_vertex_shader_id, 1, &m_vertex_shader_code)) in initTest()
547 if (m_vertex_shader_id != 0) in deinit()
549 gl.deleteShader(m_vertex_shader_id); in deinit()
551 m_vertex_shader_id = 0; in deinit()
DesextcGeometryShaderPrimitiveCounter.cpp456 , m_vertex_shader_id(0) in GeometryShaderPrimitiveCounter()
523 m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADER); in createAndBuildProgramWithFeedback()
561 &geometry_shader_code_ptr, m_vertex_shader_id, 1, &m_vertex_shader_code)) in createAndBuildProgramWithFeedback()
585 if (m_vertex_shader_id != 0) in deinit()
587 gl.deleteShader(m_vertex_shader_id); in deinit()
1153 , m_vertex_shader_id(0) in GeometryShaderPrimitiveIDFromFragmentShader()
1191 if (m_vertex_shader_id != 0) in deinit()
1193 gl.deleteShader(m_vertex_shader_id); in deinit()
1195 m_vertex_shader_id = 0; in deinit()
1251 m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
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DesextcGeometryShaderInput.hpp92 glw::GLuint m_vertex_shader_id; member in glcts::GeometryShader_gl_in_ArrayContentsTest
288 glw::GLuint m_vertex_shader_id; member in glcts::GeometryShader_gl_PointSize_ValueTest
355 glw::GLuint m_vertex_shader_id; member in glcts::GeometryShader_gl_Position_ValueTest
DesextcGeometryShaderPrimitiveCounter.hpp136 glw::GLuint m_vertex_shader_id; member in glcts::GeometryShaderPrimitiveCounter
258 glw::GLuint m_vertex_shader_id; member in glcts::GeometryShaderPrimitiveIDFromFragmentShader
DesextcGeometryShaderConstantVariables.hpp115 glw::GLuint m_vertex_shader_id; member in glcts::GeometryShaderConstantVariables
DesextcGeometryShaderProgramResource.hpp74 glw::GLuint m_vertex_shader_id; member in glcts::GeometryShaderProgramResourceTest
DesextcGeometryShaderLimits.cpp781 , m_vertex_shader_id(0) in GeometryShaderLimitsTransformFeedbackBase()
823 m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADER); in initTest()
836 m_geometry_shader_parts, m_vertex_shader_id, m_n_vertex_shader_parts, in initTest()
967 if (0 != m_vertex_shader_id) in deinit()
969 gl.deleteShader(m_vertex_shader_id); in deinit()
971 m_vertex_shader_id = 0; in deinit()
1005 , m_vertex_shader_id(0) in GeometryShaderLimitsRenderingBase()
1085 m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADER); in initTest()
1092 m_geometry_shader_parts, m_vertex_shader_id, m_n_vertex_shader_parts, in initTest()
1222 if (m_vertex_shader_id != 0) in deinit()
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DesextcGeometryShaderOutput.hpp147 glw::GLuint m_vertex_shader_id; member in glcts::GeometryShaderOutputRenderingBase
DesextcGeometryShaderLimits.hpp80 glw::GLuint m_vertex_shader_id; member in glcts::GeometryShaderLimitsTransformFeedbackBase
154 glw::GLuint m_vertex_shader_id; member in glcts::GeometryShaderLimitsRenderingBase
/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
DesextcGPUShader5UniformBlocksArrayIndexing.cpp95 , m_vertex_shader_id(0) in GPUShader5UniformBlocksArrayIndexing()
131 m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADER); in initTest()
136 …buildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_vertex_shader_id, 1, in initTest()
318 if (m_vertex_shader_id != 0) in deinit()
320 gl.deleteShader(m_vertex_shader_id); in deinit()
322 m_vertex_shader_id = 0; in deinit()
DesextcGPUShader5PreciseQualifier.cpp106 , m_vertex_shader_id(0) in GPUShader5PreciseQualifier()
136 m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADER); in initTest()
140 …buildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_vertex_shader_id, 1, in initTest()
218 if (m_vertex_shader_id != 0) in deinit()
220 gl.deleteShader(m_vertex_shader_id); in deinit()
222 m_vertex_shader_id = 0; in deinit()
DesextcGPUShader5UniformBlocksArrayIndexing.hpp124 glw::GLuint m_vertex_shader_id; member in glcts::GPUShader5UniformBlocksArrayIndexing
DesextcGPUShader5PreciseQualifier.hpp169 glw::GLuint m_vertex_shader_id; member in glcts::GPUShader5PreciseQualifier
DesextcGPUShader5TextureGatherOffset.cpp514 , m_vertex_shader_id(0) in GPUShader5TextureGatherOffsetTestBase()
580 if (0 != m_vertex_shader_id) in deinit()
582 gl.deleteShader(m_vertex_shader_id); in deinit()
584 m_vertex_shader_id = 0; in deinit()
637 m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADER); in initTest()
649 … &m_fragment_shader_code, m_vertex_shader_id, (unsigned int)m_vertex_shader_parts.size(), in initTest()
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayStencilAttachments.cpp162 , m_vertex_shader_id(0) in TextureCubeMapArrayStencilAttachments()
341 m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADER); in buildAndUseProgram()
362 &geometry_shader_code_ptr, m_vertex_shader_id, 1, &m_vertex_shader_code)) in buildAndUseProgram()
370 …buildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_vertex_shader_id, 1, in buildAndUseProgram()
469 if (m_vertex_shader_id != 0) in cleanAfterTest()
471 gl.deleteShader(m_vertex_shader_id); in cleanAfterTest()
473 m_vertex_shader_id = 0; in cleanAfterTest()
DesextcTextureCubeMapArrayColorDepthAttachments.cpp200 , m_vertex_shader_id(0) in TextureCubeMapArrayColorDepthAttachmentsTest()
365 if (0 != m_vertex_shader_id) in deinit()
367 gl.deleteShader(m_vertex_shader_id); in deinit()
369 m_vertex_shader_id = 0; in deinit()
575 m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADER); in initTest()
604 m_vertex_shader_id, 1, &m_vertex_shader_code)) in initTest()
611 … non_layered_geometry_shader_parts, m_vertex_shader_id, 1, &m_vertex_shader_code)) in initTest()
DesextcTextureCubeMapArrayStencilAttachments.hpp139 glw::GLuint m_vertex_shader_id; member in glcts::TextureCubeMapArrayStencilAttachments
DesextcTextureCubeMapArrayColorDepthAttachments.hpp112 glw::GLuint m_vertex_shader_id; member in glcts::TextureCubeMapArrayColorDepthAttachmentsTest
/external/deqp/external/openglcts/modules/gl/
Dgl3cGPUShader5Tests.cpp57 , m_vertex_shader_id(0) in programInfo()
87 if (0 != m_vertex_shader_id) in ~programInfo()
89 gl.deleteShader(m_vertex_shader_id); in ~programInfo()
90 m_vertex_shader_id = 0; in ~programInfo()
117 m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADER); in build()
120 compile(m_vertex_shader_id, vertex_shader_code); in build()
200 if (0 != m_vertex_shader_id) in link()
202 gl.attachShader(m_program_object_id, m_vertex_shader_id); in link()
Dgl3cGPUShader5Tests.hpp82 glw::GLuint m_vertex_shader_id; member
Dgl3cTextureSwizzleTests.hpp61 glw::GLuint m_vertex_shader_id; member
Dgl3cTextureSwizzleTests.cpp1973 , m_vertex_shader_id(0) in programInfo()
2003 if (0 != m_vertex_shader_id) in ~programInfo()
2005 gl.deleteShader(m_vertex_shader_id); in ~programInfo()
2006 m_vertex_shader_id = 0; in ~programInfo()
2031 m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADER); in build()
2034 compile(m_vertex_shader_id, vertex_shader_code); in build()
2114 if (0 != m_vertex_shader_id) in link()
2116 gl.attachShader(m_program_object_id, m_vertex_shader_id); in link()

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