Searched refs:markMipLevelsClean (Results 1 – 1 of 1) sorted by relevance
234 bool markMipLevelsClean = false; in createTexture() local248 markMipLevelsClean = (texelLevelCount > 1 && !levelClearMask && texels[1].fPixels); in createTexture()251 markMipLevelsClean = true; in createTexture()253 if (markMipLevelsClean) { in createTexture()