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Searched refs:markShaderHasPrecise (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/compiler/translator/
DParseContext.h525 void markShaderHasPrecise() { mHasAnyPreciseType = true; } in markShaderHasPrecise() function
Dglslang.y826 context->markShaderHasPrecise();
Dglslang_tab_autogen.cpp3225 context->markShaderHasPrecise(); in yyparse()