Searched refs:maxShaderUniformComponents (Results 1 – 11 of 11) sorted by relevance
202 mResources.MaxComputeUniformComponents = caps.maxShaderUniformComponents[ShaderType::Compute]; in Compiler()235 mResources.MaxGeometryUniformComponents = caps.maxShaderUniformComponents[ShaderType::Geometry]; in Compiler()258 caps.maxShaderUniformComponents[ShaderType::TessControl]; in Compiler()274 caps.maxShaderUniformComponents[ShaderType::TessEvaluation]; in Compiler()
1120 caps.maxShaderUniformComponents[ShaderType::Vertex] = 1024; in GenerateMinimumCaps()1127 caps.maxShaderUniformComponents[ShaderType::Fragment] = 896; in GenerateMinimumCaps()1173 caps.maxShaderUniformComponents[ShaderType::Fragment] = 1024; in GenerateMinimumCaps()1189 caps.maxShaderUniformComponents[ShaderType::Compute] = 1024; in GenerateMinimumCaps()1239 caps.maxShaderUniformComponents[ShaderType::Geometry] = 1024; in GenerateMinimumCaps()1266 caps.maxShaderUniformComponents[ShaderType::TessControl] = 1024; in GenerateMinimumCaps()1279 caps.maxShaderUniformComponents[ShaderType::TessEvaluation] = 1024; in GenerateMinimumCaps()1295 caps.maxShaderUniformComponents[shaderType]; in GenerateMinimumCaps()
280 ShaderMap<GLint> maxShaderUniformComponents = {}; member
1912 *params = mState.getCaps().maxShaderUniformComponents[ShaderType::Vertex]; in getIntegervImpl()1933 *params = mState.getCaps().maxShaderUniformComponents[ShaderType::Fragment]; in getIntegervImpl()2170 *params = mState.getCaps().maxShaderUniformComponents[ShaderType::Compute]; in getIntegervImpl()2230 *params = mState.getCaps().maxShaderUniformComponents[ShaderType::Geometry]; in getIntegervImpl()2277 *params = mState.getCaps().maxShaderUniformComponents[ShaderType::TessControl]; in getIntegervImpl()2280 *params = mState.getCaps().maxShaderUniformComponents[ShaderType::TessEvaluation]; in getIntegervImpl()
123 return static_cast<GLuint>(caps.maxShaderUniformComponents[shaderType]) / 4; in GetMaximumShaderUniformVectors()
960 caps->maxShaderUniformComponents[gl::ShaderType::Vertex] = in GenerateCaps()983 caps->maxShaderUniformComponents[gl::ShaderType::Vertex] / 4; in GenerateCaps()986 caps->maxShaderUniformComponents[gl::ShaderType::Fragment] / 4; in GenerateCaps()1004 caps->maxShaderUniformComponents[gl::ShaderType::Fragment] = in GenerateCaps()1300 caps->maxShaderUniformComponents[gl::ShaderType::Compute] = in GenerateCaps()1392 caps->maxShaderUniformComponents[gl::ShaderType::Vertex] = in GenerateCaps()1394 caps->maxShaderUniformComponents[gl::ShaderType::Vertex]); in GenerateCaps()1396 caps->maxShaderUniformComponents[gl::ShaderType::Fragment] = in GenerateCaps()1398 caps->maxShaderUniformComponents[gl::ShaderType::Fragment]); in GenerateCaps()1898 caps->maxShaderUniformComponents[gl::ShaderType::Geometry] = in GenerateCaps()
600 caps->maxShaderUniformComponents[gl::ShaderType::Vertex] = caps->maxVertexUniformVectors * 4; in GenerateCaps()634 caps->maxShaderUniformComponents[gl::ShaderType::Fragment] = in GenerateCaps()
1504 caps->maxShaderUniformComponents[gl::ShaderType::Vertex] = caps->maxVertexUniformVectors * 4; in GenerateCaps()1521 caps->maxShaderUniformComponents[gl::ShaderType::Fragment] = in GenerateCaps()1536 caps->maxShaderUniformComponents[gl::ShaderType::Compute] = in GenerateCaps()1575 static_cast<GLint64>(caps->maxShaderUniformComponents[shaderType]); in GenerateCaps()
208 glCaps->maxShaderUniformComponents[shaderType] = 0; in GenerateCaps()
836 mNativeCaps.maxShaderUniformComponents[gl::ShaderType::Vertex] = maxDefaultUniformComponents;838 mNativeCaps.maxShaderUniformComponents[gl::ShaderType::Fragment] = maxDefaultUniformComponents;
740 mNativeCaps.maxShaderUniformComponents[shaderType] = maxUniformComponents; in ensureCapsInitialized()