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Searched refs:maxShaderUniformComponents (Results 1 – 11 of 11) sorted by relevance

/external/angle/src/libANGLE/
DCompiler.cpp202 mResources.MaxComputeUniformComponents = caps.maxShaderUniformComponents[ShaderType::Compute]; in Compiler()
235 mResources.MaxGeometryUniformComponents = caps.maxShaderUniformComponents[ShaderType::Geometry]; in Compiler()
258 caps.maxShaderUniformComponents[ShaderType::TessControl]; in Compiler()
274 caps.maxShaderUniformComponents[ShaderType::TessEvaluation]; in Compiler()
DCaps.cpp1120 caps.maxShaderUniformComponents[ShaderType::Vertex] = 1024; in GenerateMinimumCaps()
1127 caps.maxShaderUniformComponents[ShaderType::Fragment] = 896; in GenerateMinimumCaps()
1173 caps.maxShaderUniformComponents[ShaderType::Fragment] = 1024; in GenerateMinimumCaps()
1189 caps.maxShaderUniformComponents[ShaderType::Compute] = 1024; in GenerateMinimumCaps()
1239 caps.maxShaderUniformComponents[ShaderType::Geometry] = 1024; in GenerateMinimumCaps()
1266 caps.maxShaderUniformComponents[ShaderType::TessControl] = 1024; in GenerateMinimumCaps()
1279 caps.maxShaderUniformComponents[ShaderType::TessEvaluation] = 1024; in GenerateMinimumCaps()
1295 caps.maxShaderUniformComponents[shaderType]; in GenerateMinimumCaps()
DCaps.h280 ShaderMap<GLint> maxShaderUniformComponents = {}; member
DContext.cpp1912 *params = mState.getCaps().maxShaderUniformComponents[ShaderType::Vertex]; in getIntegervImpl()
1933 *params = mState.getCaps().maxShaderUniformComponents[ShaderType::Fragment]; in getIntegervImpl()
2170 *params = mState.getCaps().maxShaderUniformComponents[ShaderType::Compute]; in getIntegervImpl()
2230 *params = mState.getCaps().maxShaderUniformComponents[ShaderType::Geometry]; in getIntegervImpl()
2277 *params = mState.getCaps().maxShaderUniformComponents[ShaderType::TessControl]; in getIntegervImpl()
2280 *params = mState.getCaps().maxShaderUniformComponents[ShaderType::TessEvaluation]; in getIntegervImpl()
DProgramLinkedResources.cpp123 return static_cast<GLuint>(caps.maxShaderUniformComponents[shaderType]) / 4; in GetMaximumShaderUniformVectors()
/external/angle/src/libANGLE/renderer/gl/
Drenderergl_utils.cpp960 caps->maxShaderUniformComponents[gl::ShaderType::Vertex] = in GenerateCaps()
983 caps->maxShaderUniformComponents[gl::ShaderType::Vertex] / 4; in GenerateCaps()
986 caps->maxShaderUniformComponents[gl::ShaderType::Fragment] / 4; in GenerateCaps()
1004 caps->maxShaderUniformComponents[gl::ShaderType::Fragment] = in GenerateCaps()
1300 caps->maxShaderUniformComponents[gl::ShaderType::Compute] = in GenerateCaps()
1392 caps->maxShaderUniformComponents[gl::ShaderType::Vertex] = in GenerateCaps()
1394 caps->maxShaderUniformComponents[gl::ShaderType::Vertex]); in GenerateCaps()
1396 caps->maxShaderUniformComponents[gl::ShaderType::Fragment] = in GenerateCaps()
1398 caps->maxShaderUniformComponents[gl::ShaderType::Fragment]); in GenerateCaps()
1898 caps->maxShaderUniformComponents[gl::ShaderType::Geometry] = in GenerateCaps()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
Drenderer9_utils.cpp600 caps->maxShaderUniformComponents[gl::ShaderType::Vertex] = caps->maxVertexUniformVectors * 4; in GenerateCaps()
634 caps->maxShaderUniformComponents[gl::ShaderType::Fragment] = in GenerateCaps()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
Drenderer11_utils.cpp1504 caps->maxShaderUniformComponents[gl::ShaderType::Vertex] = caps->maxVertexUniformVectors * 4; in GenerateCaps()
1521 caps->maxShaderUniformComponents[gl::ShaderType::Fragment] = in GenerateCaps()
1536 caps->maxShaderUniformComponents[gl::ShaderType::Compute] = in GenerateCaps()
1575 static_cast<GLint64>(caps->maxShaderUniformComponents[shaderType]); in GenerateCaps()
/external/angle/src/libANGLE/renderer/wgpu/
Dwgpu_utils.cpp208 glCaps->maxShaderUniformComponents[shaderType] = 0; in GenerateCaps()
/external/angle/src/libANGLE/renderer/metal/
DDisplayMtl.mm836 mNativeCaps.maxShaderUniformComponents[gl::ShaderType::Vertex] = maxDefaultUniformComponents;
838 mNativeCaps.maxShaderUniformComponents[gl::ShaderType::Fragment] = maxDefaultUniformComponents;
/external/angle/src/libANGLE/renderer/vulkan/
Dvk_caps_utils.cpp740 mNativeCaps.maxShaderUniformComponents[shaderType] = maxUniformComponents; in ensureCapsInitialized()