Searched refs:maxUniformComponents (Results 1 – 6 of 6) sorted by relevance
244 GLint maxUniformComponents = 0; in test() local246 glGetIntegerv(m_targetMaxUniformComponentsName, &maxUniformComponents); in test()251 GLuint64(maxUniformBlocks) * uniformBlockSize / 4 + maxUniformComponents; in test()
603 StateQueryMemoryWriteGuard<glw::GLint> maxUniformComponents; in iterate() local604 gl.glGetIntegerv(maxUniformComponentsEnum, &maxUniformComponents); in iterate()608 maxUniformComponents.verifyValidity(result)) in iterate()610 … ((int)maxUniformBlocks) * ((int)maxUniformBlockSize) / 4 + (int)maxUniformComponents, in iterate()
5849 StateQueryMemoryWriteGuard<glw::GLint> maxUniformComponents; in iterate() local5850 gl.glGetIntegerv(GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, &maxUniformComponents); in iterate()5854 maxUniformComponents.verifyValidity(result)) in iterate()5856 …t int limit = ((int)maxUniformBlocks) * ((int)maxUniformBlockSize) / 4 + (int)maxUniformComponents; in iterate()
7258 StateQueryMemoryWriteGuard<glw::GLint> maxUniformComponents; in iterate() local7259 gl.glGetIntegerv(m_defaultComponents, &maxUniformComponents); in iterate()7263 maxUniformComponents.verifyValidity(result)) in iterate()7265 …t int limit = ((int)maxUniformBlocks) * ((int)maxUniformBlockSize) / 4 + (int)maxUniformComponents; in iterate()
186 const GLuint maxUniformComponents = maxUniformVectors * 4; in GenerateCaps() local199 maxUniformComponents, in GenerateCaps()
732 const GLuint maxUniformComponents = maxUniformVectors * kComponentsPerVector; in ensureCapsInitialized() local740 mNativeCaps.maxShaderUniformComponents[shaderType] = maxUniformComponents; in ensureCapsInitialized()929 maxUniformComponents, in ensureCapsInitialized()