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Searched refs:maxUniformVectorsCount (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/
DProgramLinkedResources.cpp1300 GLuint maxUniformVectorsCount = GetMaximumShaderUniformVectors(shaderType, caps); in flattenUniformsAndCheckCapsForShader() local
1301 if (shaderUniformCount.vectorCount > maxUniformVectorsCount) in flattenUniformsAndCheckCapsForShader()
1308 maxUniforms = maxUniformVectorsCount; in flattenUniformsAndCheckCapsForShader()
1312 maxUniforms = maxUniformVectorsCount * 4; in flattenUniformsAndCheckCapsForShader()