Searched refs:maxUniformVectorsCount (Results 1 – 1 of 1) sorted by relevance
1300 GLuint maxUniformVectorsCount = GetMaximumShaderUniformVectors(shaderType, caps); in flattenUniformsAndCheckCapsForShader() local1301 if (shaderUniformCount.vectorCount > maxUniformVectorsCount) in flattenUniformsAndCheckCapsForShader()1308 maxUniforms = maxUniformVectorsCount; in flattenUniformsAndCheckCapsForShader()1312 maxUniforms = maxUniformVectorsCount * 4; in flattenUniformsAndCheckCapsForShader()