D | gl4cDirectStateAccessVertexArraysTests.cpp | 3941 glw::GLint max_attributes = 8; in iterate() local 3946 gl.getIntegerv(GL_MAX_VERTEX_ATTRIBS, &max_attributes); in iterate() 3953 for (glw::GLint i = 0; i < max_attributes; ++i) in iterate() 4245 glw::GLint max_attributes = 8; in iterate() local 4253 gl.getIntegerv(GL_MAX_VERTEX_ATTRIBS, &max_attributes); in iterate() 4276 gl.enableVertexArrayAttrib(max_attributes, vao); in iterate() 4282 gl.disableVertexArrayAttrib(max_attributes, vao); in iterate() 4288 gl.enableVertexArrayAttrib(max_attributes + 1, vao); in iterate() 4294 gl.disableVertexArrayAttrib(max_attributes + 1, vao); in iterate()
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