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Searched refs:mesa_prim_has_adjacency (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/gallium/drivers/radeonsi/
Dgfx10_shader_ngg.c62 const bool use_adjacency = mesa_prim_has_adjacency(input_prim); in gfx10_ngg_calculate_subgroup_info()
Dsi_state_shaders.cpp846 bool uses_adjacency = mesa_prim_has_adjacency((enum mesa_prim)input_prim); in gfx9_get_gs_info()
/external/mesa3d/src/compiler/
Dshader_enums.h1392 mesa_prim_has_adjacency(enum mesa_prim prim) in mesa_prim_has_adjacency() function
/external/mesa3d/src/asahi/vulkan/
Dhk_cmd_draw.c2574 if (mesa_prim_has_adjacency(prim)) { in hk_flush_dynamic_state()
3424 mesa_prim_has_adjacency(vk_conv_topology(dyn->ia.primitive_topology)); in hk_draw()
/external/mesa3d/src/gallium/drivers/asahi/
Dagx_state.c4288 if (mesa_prim_has_adjacency(info->mode)) { in agx_needs_passthrough_gs()