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Searched refs:minimumResolvableDepthDifference (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/Device/
DRenderer.hpp85 float minimumResolvableDepthDifference; member
DRenderer.cpp428 data->minimumResolvableDepthDifference = 1.01f / 0xFFFF; in draw()
/external/swiftshader/src/Pipeline/
DSetupRoutine.cpp432 r = *Pointer<Float>(data + OFFSET(DrawData, minimumResolvableDepthDifference)); in generate()