Searched refs:minimumResolvableDepthDifference (Results 1 – 3 of 3) sorted by relevance
85 float minimumResolvableDepthDifference; member
428 data->minimumResolvableDepthDifference = 1.01f / 0xFFFF; in draw()
432 r = *Pointer<Float>(data + OFFSET(DrawData, minimumResolvableDepthDifference)); in generate()