Searched refs:mssaRenderToSingleSampledDesc (Results 1 – 1 of 1) sorted by relevance
307 wgpu::DawnRenderPassColorAttachmentRenderToSingleSampled mssaRenderToSingleSampledDesc; in beginRenderPass() local399 wgpuColorAttachment.nextInChain = &mssaRenderToSingleSampledDesc; in beginRenderPass()400 mssaRenderToSingleSampledDesc.implicitSampleCount = renderPassDesc.fSampleCount; in beginRenderPass()