Searched refs:need_optimize (Results 1 – 1 of 1) sorted by relevance
3935 bool need_optimize = true; in zink_shader_compile() local3981 need_optimize = true; in zink_shader_compile()3987 need_optimize = true; in zink_shader_compile()3992 need_optimize = true; in zink_shader_compile()3997 need_optimize = true; //TODO verify that this is required in zink_shader_compile()4021 NIR_PASS(need_optimize, nir, lower_txf_lod_robustness); in zink_shader_compile()4027 need_optimize = true; in zink_shader_compile()4035 need_optimize = true; in zink_shader_compile()4039 NIR_PASS(need_optimize, nir, lower_txf_lod_robustness); in zink_shader_compile()4054 need_optimize = true; in zink_shader_compile()[all …]