Searched refs:needs_depth_decompress_mask (Results 1 – 4 of 4) sorted by relevance
474 samplers->needs_depth_decompress_mask &= ~(1u << slot); in si_set_sampler_views()482 samplers->needs_depth_decompress_mask |= 1u << slot; in si_set_sampler_views()484 samplers->needs_depth_decompress_mask &= ~(1u << slot); in si_set_sampler_views()488 samplers->needs_depth_decompress_mask &= ~(1u << slot); in si_set_sampler_views()538 samplers->needs_depth_decompress_mask &= ~unbound_mask; in si_set_sampler_views()554 if (samplers->needs_depth_decompress_mask || samplers->needs_color_decompress_mask || in si_update_shader_needs_decompress_mask()
407 unsigned mask = textures->needs_depth_decompress_mask; in si_decompress_sampler_depth_textures()841 if (sctx->samplers[i].needs_depth_decompress_mask) { in gfx6_decompress_textures()895 assert(sctx->samplers[i].needs_depth_decompress_mask); in gfx11_decompress_textures()
726 sctx->samplers[sh].needs_depth_decompress_mask |= 1 << i; in si_set_sampler_depth_decompress_mask()
716 uint32_t needs_depth_decompress_mask; member