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Searched refs:needs_depth_load (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/broadcom/vulkan/
Dv3dvx_cmd_buffer.c297 const bool needs_depth_load = in cmd_buffer_render_pass_emit_loads() local
313 if (needs_depth_load || needs_stencil_load) { in cmd_buffer_render_pass_emit_loads()
327 v3dv_zs_buffer(needs_depth_load, needs_stencil_load); in cmd_buffer_render_pass_emit_loads()
1030 bool needs_depth_load = in v3dX() local
1037 do_early_zs_clear = !needs_depth_load && !needs_depth_store; in v3dX()
1898 bool needs_depth_load = in cmd_buffer_update_ez_state() local
1906 if (needs_depth_load) { in cmd_buffer_update_ez_state()
/external/mesa3d/src/gallium/drivers/v3d/
Dv3dx_draw.c946 bool needs_depth_load = v3d->zsa && job->zsbuf && in v3d_update_job_ez() local
949 if (needs_depth_load) { in v3d_update_job_ez()