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Searched refs:newTextureUnit (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/
DProgramExecutable.cpp3041 GLint newTextureUnit = v[arrayIndex]; in updateSamplerUniform() local
3043 if (oldTextureUnit == newTextureUnit) in updateSamplerUniform()
3050 locationInfo.arrayIndex] = newTextureUnit; in updateSamplerUniform()
3054 uint32_t &newRefCount = mActiveSamplerRefCounts[newTextureUnit]; in updateSamplerUniform()
3061 TextureType newSamplerType = mActiveSamplerTypes[newTextureUnit]; in updateSamplerUniform()
3063 SamplerFormat newSamplerFormat = mActiveSamplerFormats[newTextureUnit]; in updateSamplerUniform()
3065 bool newSamplerYUV = mActiveSamplerYUV.test(newTextureUnit); in updateSamplerUniform()
3069 setActive(newTextureUnit, samplerBinding, mUniforms[locationInfo.index]); in updateSamplerUniform()
3076 hasSamplerTypeConflict(newTextureUnit); in updateSamplerUniform()
3081 hasSamplerFormatConflict(newTextureUnit); in updateSamplerUniform()
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