Searched refs:newTextureUnit (Results 1 – 1 of 1) sorted by relevance
3041 GLint newTextureUnit = v[arrayIndex]; in updateSamplerUniform() local3043 if (oldTextureUnit == newTextureUnit) in updateSamplerUniform()3050 locationInfo.arrayIndex] = newTextureUnit; in updateSamplerUniform()3054 uint32_t &newRefCount = mActiveSamplerRefCounts[newTextureUnit]; in updateSamplerUniform()3061 TextureType newSamplerType = mActiveSamplerTypes[newTextureUnit]; in updateSamplerUniform()3063 SamplerFormat newSamplerFormat = mActiveSamplerFormats[newTextureUnit]; in updateSamplerUniform()3065 bool newSamplerYUV = mActiveSamplerYUV.test(newTextureUnit); in updateSamplerUniform()3069 setActive(newTextureUnit, samplerBinding, mUniforms[locationInfo.index]); in updateSamplerUniform()3076 hasSamplerTypeConflict(newTextureUnit); in updateSamplerUniform()3081 hasSamplerFormatConflict(newTextureUnit); in updateSamplerUniform()[all …]