Searched refs:nine_state_access_transform (Results 1 – 5 of 5) sorted by relevance
/external/mesa3d/src/gallium/frontends/nine/ |
D | stateblock9.c | 363 *nine_state_access_transform(&dst->ff, s, true) = in nine_state_copy_common() 364 *nine_state_access_transform(&src->ff, s, false); in nine_state_copy_common()
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D | nine_state.h | 643 nine_state_access_transform(struct nine_ff_state *, D3DTRANSFORMSTATETYPE,
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D | nine_state.c | 1947 D3DMATRIX *M = nine_state_access_transform(&context->ff, State, true); in CSMT_ITEM_NO_WAIT() 2249 nine_state_access_transform( in nine_context_apply_stateblock() 3667 nine_state_access_transform(struct nine_ff_state *ff_state, D3DTRANSFORMSTATETYPE t, in nine_state_access_transform() function
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D | device9.c | 2175 D3DMATRIX *M = nine_state_access_transform(&state->ff, State, true); in NineDevice9_SetTransform() 2201 M = nine_state_access_transform(&This->state.ff, State, false); in NineDevice9_GetTransform() 2215 D3DMATRIX *M = nine_state_access_transform(&state->ff, State, true); in NineDevice9_MultiplyTransform()
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D | nine_ff.c | 1753 #define GET_D3DTS(n) nine_state_access_transform(&context->ff, D3DTS_##n, FALSE) 2013 …nine_d3d_matrix_transpose(&M[32 + s], nine_state_access_transform(&context->ff, D3DTS_TEXTURE0 + s… in nine_ff_load_tex_matrices()
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