Home
last modified time | relevance | path

Searched refs:nir_shader_lower_instructions (Results 1 – 25 of 51) sorted by relevance

123

/external/mesa3d/src/gallium/frontends/rusticl/
Drusticl_nir.c90 return nir_shader_lower_instructions( in rusticl_lower_intrinsics()
130 progress = nir_shader_lower_instructions( in rusticl_lower_inputs()
/external/mesa3d/src/amd/common/nir/
Dac_nir_lower_sin_cos.c30 return nir_shader_lower_instructions(shader, is_sin_cos, lower_sin_cos, NULL); in ac_nir_lower_sin_cos()
Dac_nir_lower_taskmesh_io_to_mem.c300 nir_shader_lower_instructions(shader, in ac_nir_lower_task_outputs_to_mem()
348 nir_shader_lower_instructions(shader, in ac_nir_lower_mesh_inputs_to_mem()
/external/mesa3d/src/freedreno/ir3/
Dir3_nir_lower_64b.c165 return nir_shader_lower_instructions( in ir3_nir_lower_64b_intrinsics()
206 return nir_shader_lower_instructions( in ir3_nir_lower_64b_undef()
293 return nir_shader_lower_instructions( in ir3_nir_lower_64b_global()
Dir3_nir_lower_load_barycentric_at_sample.c73 return nir_shader_lower_instructions( in ir3_nir_lower_load_barycentric_at_sample()
Dir3_nir_lower_load_barycentric_at_offset.c78 return nir_shader_lower_instructions( in ir3_nir_lower_load_barycentric_at_offset()
Dir3_nir_analyze_ubo_ranges.c816 return nir_shader_lower_instructions(nir, fixup_load_const_ir3_filter, in ir3_nir_fixup_load_const_ir3()
870 bool progress = nir_shader_lower_instructions( in ir3_nir_lower_load_constant()
Dir3_lower_subgroups.c708 return nir_shader_lower_instructions(nir, filter_scan_reduce, in ir3_nir_opt_subgroups()
877 return nir_shader_lower_instructions(nir, filter_shuffle, lower_shuffle, in ir3_nir_lower_shuffle()
/external/mesa3d/src/intel/vulkan_hasvk/
Danv_nir_lower_multiview.c188 return nir_shader_lower_instructions(shader, is_load_view_index, in anv_nir_lower_multiview()
193 return nir_shader_lower_instructions(shader, is_load_view_index, in anv_nir_lower_multiview()
/external/mesa3d/src/gallium/drivers/etnaviv/
Detnaviv_nir_lower_ubo_to_uniform.c80 return nir_shader_lower_instructions(shader, in etna_nir_lower_ubo_to_uniform()
/external/mesa3d/src/broadcom/compiler/
Dv3d_nir_lower_txf_ms.c74 return nir_shader_lower_instructions(s, in v3d_nir_lower_txf_ms()
/external/mesa3d/src/intel/vulkan/
Danv_nir_lower_multiview.c189 return nir_shader_lower_instructions(shader, is_load_view_index, in anv_nir_lower_multiview()
194 return nir_shader_lower_instructions(shader, is_load_view_index, in anv_nir_lower_multiview()
/external/mesa3d/src/compiler/nir/
Dnir_lower_convert_alu_types.c139 return nir_shader_lower_instructions(shader, is_alu_conversion, in nir_lower_alu_conversion_to_intrinsic()
Dnir_opt_uniform_subgroup.c154 bool progress = nir_shader_lower_instructions(shader, in nir_opt_uniform_subgroup()
Dnir_lower_ubo_vec4.c187 return nir_shader_lower_instructions(shader, in nir_lower_ubo_vec4()
Dnir_lower_tex_shadow.c150 nir_shader_lower_instructions(s, in nir_lower_tex_shadow()
Dnir_lower_idiv.c181 return nir_shader_lower_instructions(shader, in nir_lower_idiv()
Dnir_split_64bit_vec3_and_vec4.c319 nir_shader_lower_instructions(sh, in nir_split_64bit_vec3_and_vec4()
Dnir_lower_system_values.c356 bool progress = nir_shader_lower_instructions(shader, in nir_lower_system_values()
800 nir_shader_lower_instructions(shader, in nir_lower_compute_system_values()
/external/mesa3d/src/gallium/drivers/vc4/
Dvc4_nir_lower_txf_ms.c128 nir_shader_lower_instructions(s, in vc4_nir_lower_txf_ms()
/external/mesa3d/src/microsoft/compiler/
Ddxil_nir_lower_vs_vertex_conversion.c162 nir_shader_lower_instructions(s, in dxil_nir_lower_vs_vertex_conversion()
/external/mesa3d/src/gallium/drivers/r600/sfn/
Dsfn_nir_legalize_image_load_store.cpp174 bool progress = nir_shader_lower_instructions(shader, in r600_legalize_image_load_store()
Dsfn_nir_lower_tex.cpp286 return nir_shader_lower_instructions(shader, in r600_nir_lower_cube_to_2darray()
/external/mesa3d/src/asahi/compiler/
Dagx_nir_lower_interpolation.c168 return nir_shader_lower_instructions(s, needs_lower, lower, NULL); in agx_nir_lower_interpolation()
/external/mesa3d/src/gallium/frontends/lavapipe/
Dlvp_lower_vulkan_resource.c237 nir_shader_lower_instructions(shader, lower_vulkan_resource_index, lower_vri_instr, layout); in lvp_lower_pipeline_layout()

123