Searched refs:nodeAt (Results 1 – 9 of 9) sorted by relevance
32 const RenderNode* Scene::nodeAt(const SkPoint& p) const { in nodeAt() function in sksg::Scene33 return fRoot->nodeAt(p); in nodeAt()
36 return fChild->nodeAt(p); in onNodeAt()
86 const auto mask_hit = (SkToBool(fMaskNode->nodeAt(p)) == !is_inverted(fMaskMode)); in onNodeAt()
80 if (const auto* node = (*it)->nodeAt(p)) { in onNodeAt()
57 const RenderNode* RenderNode::nodeAt(const SkPoint& p) const { in nodeAt() function in sksg::RenderNode
37 const RenderNode* nodeAt(const SkPoint&) const;
44 const RenderNode* nodeAt(const SkPoint& point) const;
76 if (auto node = fScene->nodeAt({x, y})) { in onFindClickHandler()
67 const auto* node = root->nodeAt(tst.pt); in check_hittest()