Searched refs:numOutputComponents (Results 1 – 3 of 3) sorted by relevance
162 int numOutputComponents; member
1748 retVal.numOutputComponents = getNumComponents(shader, glu::STORAGE_OUT); in getShaderResourceUsage()1786 retVal.numOutputComponents += 4; in getShaderResourceUsage()1798 retVal.numOutputComponents += 4 * program->getTessellationNumOutputPatchVertices(); in getShaderResourceUsage()1810 retVal.numOutputComponents += 4; in getShaderResourceUsage()
2810 {GL_MAX_VERTEX_OUTPUT_COMPONENTS, usage.numOutputComponents}, in checkShaderResourceUsage()2884 …st int totalOutputComponents = program->getGeometryNumOutputVertices() * usage.numOutputComponents; in checkShaderResourceUsage()2893 {GL_MAX_GEOMETRY_OUTPUT_COMPONENTS, usage.numOutputComponents}, in checkShaderResourceUsage()2914 …alOutputComponents = program->getTessellationNumOutputPatchVertices() * usage.numOutputComponents + in checkShaderResourceUsage()2926 {GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS, usage.numOutputComponents}, in checkShaderResourceUsage()2956 {GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS, usage.numOutputComponents}, in checkShaderResourceUsage()