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Searched refs:numOutputComponents (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fProgramInterfaceDefinitionUtil.hpp162 int numOutputComponents; member
Des31fProgramInterfaceDefinitionUtil.cpp1748 retVal.numOutputComponents = getNumComponents(shader, glu::STORAGE_OUT); in getShaderResourceUsage()
1786 retVal.numOutputComponents += 4; in getShaderResourceUsage()
1798 retVal.numOutputComponents += 4 * program->getTessellationNumOutputPatchVertices(); in getShaderResourceUsage()
1810 retVal.numOutputComponents += 4; in getShaderResourceUsage()
Des31fProgramInterfaceQueryTestCase.cpp2810 {GL_MAX_VERTEX_OUTPUT_COMPONENTS, usage.numOutputComponents}, in checkShaderResourceUsage()
2884 …st int totalOutputComponents = program->getGeometryNumOutputVertices() * usage.numOutputComponents; in checkShaderResourceUsage()
2893 {GL_MAX_GEOMETRY_OUTPUT_COMPONENTS, usage.numOutputComponents}, in checkShaderResourceUsage()
2914 …alOutputComponents = program->getTessellationNumOutputPatchVertices() * usage.numOutputComponents + in checkShaderResourceUsage()
2926 {GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS, usage.numOutputComponents}, in checkShaderResourceUsage()
2956 {GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS, usage.numOutputComponents}, in checkShaderResourceUsage()