Searched refs:num_in_primitives (Results 1 – 1 of 1) sorted by relevance
593 const unsigned num_in_primitives = in draw_geometry_shader_run() local603 * num_in_primitives); in draw_geometry_shader_run()608 shader->primitive_boundary * num_in_primitives; in draw_geometry_shader_run()625 __func__, num_input_verts, num_in_primitives, in draw_geometry_shader_run()