Searched refs:num_rd_images (Results 1 – 1 of 1) sorted by relevance
115 int num_rd_images = 0, num_wr_images = 0; in nir_lower_cl_images() local129 var->data.driver_location = num_rd_images++; in nir_lower_cl_images()145 shader->info.num_textures = num_rd_images; in nir_lower_cl_images()147 if (num_rd_images) in nir_lower_cl_images()148 BITSET_SET_RANGE(shader->info.textures_used, 0, num_rd_images - 1); in nir_lower_cl_images()