Searched refs:num_set_elements (Results 1 – 2 of 2) sorted by relevance
/external/mesa3d/src/util/ |
D | u_idalloc.c | 42 return id / 32 < buf->num_set_elements && in util_idalloc_exists() 84 buf->num_set_elements = MAX2(buf->num_set_elements, i + 1); in util_idalloc_alloc() 93 buf->num_set_elements = MAX2(buf->num_set_elements, num_elements + 1); in util_idalloc_alloc() 146 buf->num_set_elements = MAX2(buf->num_set_elements, base + num_alloc); in util_idalloc_alloc_range() 167 if (buf->num_set_elements == idx + 1) { in util_idalloc_free() 168 while (buf->num_set_elements > 0 && !buf->data[buf->num_set_elements - 1]) in util_idalloc_free() 169 buf->num_set_elements--; in util_idalloc_free() 181 buf->num_set_elements = MAX2(buf->num_set_elements, idx + 1); in util_idalloc_reserve()
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D | u_idalloc.h | 50 unsigned num_set_elements; /* the last non-zero element of "data" + 1 */ member 73 for (uint32_t _i = 0, id, _count = (buf)->num_set_elements, \ 81 for (uint32_t _i = 0, _bit, id, _count = (buf)->num_set_elements, \ 150 for (uint32_t _i = 0, _bit, id, _count = (buf)->segment[_s].num_set_elements, \
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