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Searched refs:num_subqueries (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_compute_transforms.cpp224 (key->query_resolve.is_64bit && key->query_resolve.num_subqueries == 1)); in get_query_resolve()
225 assert(key->query_resolve.num_subqueries == 1 || in get_query_resolve()
228 assert(key->query_resolve.num_subqueries <= 4); in get_query_resolve()
231 for (uint32_t i = 0; i < key->query_resolve.num_subqueries; ++i) { in get_query_resolve()
239 output->data.binding = key->query_resolve.num_subqueries; in get_query_resolve()
266 for (uint32_t i = 0; i < key->query_resolve.num_subqueries; ++i) { in get_query_resolve()
269 uint32_t subquery_index = key->query_resolve.num_subqueries == 1 ? in get_query_resolve()
308 if (!key->query_resolve.is_resolve_in_place && key->query_resolve.num_subqueries == 1) in get_query_resolve()
382 …b.shader->info.num_ssbos = key->query_resolve.num_subqueries + !key->query_resolve.is_resolve_in_p… in get_query_resolve()
Dd3d12_compute_transforms.h78 uint8_t num_subqueries : 3; member
Dd3d12_query.cpp373 key.query_resolve.num_subqueries = 1; in accumulate_subresult_gpu()
413 key.query_resolve.num_subqueries = num_sub_queries(q->type, q->index); in accumulate_result_gpu()
422 for (uint32_t i = 0; i < key.query_resolve.num_subqueries; ++i) { in accumulate_result_gpu()