Home
last modified time | relevance | path

Searched refs:nv_mesh_shader (Results 1 – 10 of 10) sorted by relevance

/external/rust/android-crates-io/crates/vulkano/out/
Ddevice_extensions.rs504 pub nv_mesh_shader: bool, field
818 nv_mesh_shader: false, in empty()
1120 || (self.nv_mesh_shader && other.nv_mesh_shader) in intersects()
1419 && (self.nv_mesh_shader || !other.nv_mesh_shader) in contains()
1835 nv_mesh_shader: self.nv_mesh_shader || other.nv_mesh_shader, in union()
2261 nv_mesh_shader: self.nv_mesh_shader && other.nv_mesh_shader, in intersection()
2687 nv_mesh_shader: self.nv_mesh_shader && !other.nv_mesh_shader, in difference()
3113 nv_mesh_shader: self.nv_mesh_shader ^ other.nv_mesh_shader, in symmetric_difference()
5199 if self.nv_mesh_shader { in fmt()
6171 extensions.nv_mesh_shader = true; in from_iter()
[all …]
Dfns.rs262 pub nv_mesh_shader: ash::vk::NvMeshShaderFn, field
390 nv_mesh_shader: ash::vk::NvMeshShaderFn::load(&mut load_fn), in load()
Dspirv_reqs.rs964 if !(device.enabled_extensions().nv_mesh_shader) { in check_spirv_capability()
1342 if !(device.enabled_extensions().nv_mesh_shader) { in check_spirv_extension()
Dproperties.rs1693 if [device_extensions.nv_mesh_shader].into_iter().any(|x| x) in make_chain()
Dfeatures.rs20986 if [device_extensions.nv_mesh_shader].into_iter().any(|x| x) in make_chain()
/external/rust/android-crates-io/crates/vulkano/src/shader/
Dmod.rs1271 device_extensions: [ext_mesh_shader, nv_mesh_shader],
1276 device_extensions: [ext_mesh_shader, nv_mesh_shader],
/external/rust/android-crates-io/crates/vulkano/src/sync/
Dpipeline.rs331 device_extensions: [ext_mesh_shader, nv_mesh_shader],
336 device_extensions: [ext_mesh_shader, nv_mesh_shader],
/external/deqp/android/cts/main/src/
Dvk-incremental-deqp.txt265 dEQP-VK.api.info.vulkan1p2_limits_validation.nv_mesh_shader
/external/deqp/android/cts/main/
Dvk-incremental-deqp.txt300 dEQP-VK.api.info.vulkan1p2_limits_validation.nv_mesh_shader
/external/deqp/android/cts/main/vk-main-2020-03-01/
Dapi.txt29556 dEQP-VK.api.info.vulkan1p2_limits_validation.nv_mesh_shader