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Searched refs:outExecutable (Results 1 – 7 of 7) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DProgramExecutableD3D.cpp1386 ShaderExecutableD3D **outExecutable, in getGeometryExecutableForPrimitiveType() argument
1389 if (outExecutable) in getGeometryExecutableForPrimitiveType()
1391 *outExecutable = nullptr; in getGeometryExecutableForPrimitiveType()
1404 if (outExecutable) in getGeometryExecutableForPrimitiveType()
1406 *outExecutable = mGeometryExecutables[geometryShaderType].get(); in getGeometryExecutableForPrimitiveType()
1436 if (outExecutable) in getGeometryExecutableForPrimitiveType()
1438 *outExecutable = mGeometryExecutables[geometryShaderType].get(); in getGeometryExecutableForPrimitiveType()
1446 ShaderExecutableD3D **outExecutable, in getPixelExecutableForCachedOutputLayout() argument
1451 *outExecutable = mPixelExecutables[mCachedPixelExecutableIndex.value()]->shaderExecutable(); in getPixelExecutableForCachedOutputLayout()
1490 *outExecutable = pixelExecutable; in getPixelExecutableForCachedOutputLayout()
[all …]
DProgramExecutableD3D.h382 ShaderExecutableD3D **outExecutable,
390 ShaderExecutableD3D **outExecutable,
DRendererD3D.h292 ShaderExecutableD3D **outExecutable) = 0;
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.h246 ShaderExecutableD3D **outExecutable) override;
DRenderer9.cpp2691 ShaderExecutableD3D **outExecutable) in loadExecutable() argument
2702 *outExecutable = new ShaderExecutable9(function, length, vshader); in loadExecutable()
2709 *outExecutable = new ShaderExecutable9(function, length, pshader); in loadExecutable()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.h208 ShaderExecutableD3D **outExecutable) override;
DRenderer11.cpp3041 ShaderExecutableD3D **outExecutable) in loadExecutable() argument
3074 *outExecutable = new ShaderExecutable11(function, length, std::move(vertexShader), in loadExecutable()
3082 *outExecutable = new ShaderExecutable11(function, length, std::move(pixelShader)); in loadExecutable()
3089 *outExecutable = new ShaderExecutable11(function, length, std::move(geometryShader)); in loadExecutable()
3096 *outExecutable = new ShaderExecutable11(function, length, std::move(computeShader)); in loadExecutable()