Searched refs:outExecutable (Results 1 – 7 of 7) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/ |
D | ProgramExecutableD3D.cpp | 1386 ShaderExecutableD3D **outExecutable, in getGeometryExecutableForPrimitiveType() argument 1389 if (outExecutable) in getGeometryExecutableForPrimitiveType() 1391 *outExecutable = nullptr; in getGeometryExecutableForPrimitiveType() 1404 if (outExecutable) in getGeometryExecutableForPrimitiveType() 1406 *outExecutable = mGeometryExecutables[geometryShaderType].get(); in getGeometryExecutableForPrimitiveType() 1436 if (outExecutable) in getGeometryExecutableForPrimitiveType() 1438 *outExecutable = mGeometryExecutables[geometryShaderType].get(); in getGeometryExecutableForPrimitiveType() 1446 ShaderExecutableD3D **outExecutable, in getPixelExecutableForCachedOutputLayout() argument 1451 *outExecutable = mPixelExecutables[mCachedPixelExecutableIndex.value()]->shaderExecutable(); in getPixelExecutableForCachedOutputLayout() 1490 *outExecutable = pixelExecutable; in getPixelExecutableForCachedOutputLayout() [all …]
|
D | ProgramExecutableD3D.h | 382 ShaderExecutableD3D **outExecutable, 390 ShaderExecutableD3D **outExecutable,
|
D | RendererD3D.h | 292 ShaderExecutableD3D **outExecutable) = 0;
|
/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | Renderer9.h | 246 ShaderExecutableD3D **outExecutable) override;
|
D | Renderer9.cpp | 2691 ShaderExecutableD3D **outExecutable) in loadExecutable() argument 2702 *outExecutable = new ShaderExecutable9(function, length, vshader); in loadExecutable() 2709 *outExecutable = new ShaderExecutable9(function, length, pshader); in loadExecutable()
|
/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Renderer11.h | 208 ShaderExecutableD3D **outExecutable) override;
|
D | Renderer11.cpp | 3041 ShaderExecutableD3D **outExecutable) in loadExecutable() argument 3074 *outExecutable = new ShaderExecutable11(function, length, std::move(vertexShader), in loadExecutable() 3082 *outExecutable = new ShaderExecutable11(function, length, std::move(pixelShader)); in loadExecutable() 3089 *outExecutable = new ShaderExecutable11(function, length, std::move(geometryShader)); in loadExecutable() 3096 *outExecutable = new ShaderExecutable11(function, length, std::move(computeShader)); in loadExecutable()
|