Searched refs:outQuery (Results 1 – 2 of 2) sorted by relevance
93 angle::Result allocateEventQuery(const gl::Context *context, IDirect3DQuery9 **outQuery);
876 angle::Result Renderer9::allocateEventQuery(const gl::Context *context, IDirect3DQuery9 **outQuery) in allocateEventQuery() argument880 HRESULT result = mDevice->CreateQuery(D3DQUERYTYPE_EVENT, outQuery); in allocateEventQuery()885 *outQuery = mEventQueryPool.back(); in allocateEventQuery()