/external/mesa3d/src/gallium/frontends/nine/ |
D | device9.c | 3514 const float *pConstantData, in NineDevice9_SetVertexShaderConstantF() argument 3521 This, StartRegister, pConstantData, Vector4fCount); in NineDevice9_SetVertexShaderConstantF() 3528 user_assert(pConstantData, D3DERR_INVALIDCALL); in NineDevice9_SetVertexShaderConstantF() 3532 pConstantData, in NineDevice9_SetVertexShaderConstantF() 3544 if (!memcmp(&vs_const_f[StartRegister * 4], pConstantData, in NineDevice9_SetVertexShaderConstantF() 3549 pConstantData, in NineDevice9_SetVertexShaderConstantF() 3552 nine_context_set_vertex_shader_constant_f(This, StartRegister, pConstantData, in NineDevice9_SetVertexShaderConstantF() 3562 float *pConstantData, in NineDevice9_GetVertexShaderConstantF() argument 3570 user_assert(pConstantData, D3DERR_INVALIDCALL); in NineDevice9_GetVertexShaderConstantF() 3572 memcpy(pConstantData, in NineDevice9_GetVertexShaderConstantF() [all …]
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D | device9.h | 712 const float *pConstantData, 718 float *pConstantData, 724 const int *pConstantData, 730 int *pConstantData, 736 const BOOL *pConstantData, 742 BOOL *pConstantData, 794 const float *pConstantData, 800 float *pConstantData, 806 const int *pConstantData, 812 int *pConstantData, [all …]
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D | nine_state.h | 413 const float *pConstantData, 420 const int *pConstantData, 427 const BOOL *pConstantData, 438 const float *pConstantData, 445 const int *pConstantData, 452 const BOOL *pConstantData,
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D | nine_lock.c | 1630 const float *pConstantData, in LockDevice9_SetVertexShaderConstantF() argument 1635 r = NineDevice9_SetVertexShaderConstantF(This, StartRegister, pConstantData, Vector4fCount); in LockDevice9_SetVertexShaderConstantF() 1643 float *pConstantData, in LockDevice9_GetVertexShaderConstantF() argument 1648 r = NineDevice9_GetVertexShaderConstantF(This, StartRegister, pConstantData, Vector4fCount); in LockDevice9_GetVertexShaderConstantF() 1656 const int *pConstantData, in LockDevice9_SetVertexShaderConstantI() argument 1661 r = NineDevice9_SetVertexShaderConstantI(This, StartRegister, pConstantData, Vector4iCount); in LockDevice9_SetVertexShaderConstantI() 1669 int *pConstantData, in LockDevice9_GetVertexShaderConstantI() argument 1674 r = NineDevice9_GetVertexShaderConstantI(This, StartRegister, pConstantData, Vector4iCount); in LockDevice9_GetVertexShaderConstantI() 1682 const BOOL *pConstantData, in LockDevice9_SetVertexShaderConstantB() argument 1687 r = NineDevice9_SetVertexShaderConstantB(This, StartRegister, pConstantData, BoolCount); in LockDevice9_SetVertexShaderConstantB() [all …]
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D | nine_state.c | 1414 const int *pConstantData, 1718 ARG_MEM(float, pConstantData), in CSMT_ITEM_NO_WAIT() argument 1726 pConstantData, in CSMT_ITEM_NO_WAIT() 1733 pConstantData, in CSMT_ITEM_NO_WAIT() 1743 ARG_MEM(int, pConstantData), in CSMT_ITEM_NO_WAIT() argument 1752 pConstantData, in CSMT_ITEM_NO_WAIT() 1756 context->vs_const_i[4 * (StartRegister + i)] = fui((float)(pConstantData[4 * i])); in CSMT_ITEM_NO_WAIT() 1757 … context->vs_const_i[4 * (StartRegister + i) + 1] = fui((float)(pConstantData[4 * i + 1])); in CSMT_ITEM_NO_WAIT() 1758 … context->vs_const_i[4 * (StartRegister + i) + 2] = fui((float)(pConstantData[4 * i + 2])); in CSMT_ITEM_NO_WAIT() 1759 … context->vs_const_i[4 * (StartRegister + i) + 3] = fui((float)(pConstantData[4 * i + 3])); in CSMT_ITEM_NO_WAIT() [all …]
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/external/mesa3d/include/D3D9/ |
D | d3d9.h | 252 …virtual HRESULT WINAPI SetVertexShaderConstantF(UINT StartRegister, const float *pConstantData, UI… 253 …virtual HRESULT WINAPI GetVertexShaderConstantF(UINT StartRegister, float *pConstantData, UINT Vec… 254 …virtual HRESULT WINAPI SetVertexShaderConstantI(UINT StartRegister, const int *pConstantData, UINT… 255 …virtual HRESULT WINAPI GetVertexShaderConstantI(UINT StartRegister, int *pConstantData, UINT Vecto… 256 …virtual HRESULT WINAPI SetVertexShaderConstantB(UINT StartRegister, const BOOL *pConstantData, UIN… 257 …virtual HRESULT WINAPI GetVertexShaderConstantB(UINT StartRegister, BOOL *pConstantData, UINT Bool… 267 …virtual HRESULT WINAPI SetPixelShaderConstantF(UINT StartRegister, const float *pConstantData, UIN… 268 …virtual HRESULT WINAPI GetPixelShaderConstantF(UINT StartRegister, float *pConstantData, UINT Vect… 269 …virtual HRESULT WINAPI SetPixelShaderConstantI(UINT StartRegister, const int *pConstantData, UINT … 270 …virtual HRESULT WINAPI GetPixelShaderConstantI(UINT StartRegister, int *pConstantData, UINT Vector… [all …]
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