Searched refs:pipelinePtr (Results 1 – 3 of 3) sorted by relevance
514 auto pipelinePtr = pipeline->get(); in compileShaders() local515 … pipelinePtr->addShader(shaderStage, createShaderModule(vkd, device, binaries.get(shaderName)), i); in compileShaders()517 pipelinePtr->addShader(VK_SHADER_STAGE_INTERSECTION_BIT_KHR, isecMod.get(), i); in compileShaders()
2695 …Move<VkPipeline> pipelinePtr(check<VkPipeline>(pipeline), Deleter<VkPipeline>(vkd, device, nullptr… in iterate() local2696 pipelinePtrs.emplace_back(pipelinePtr); in iterate()
4014 for (const auto &pipelinePtr : m_pipelineParts) in buildPipeline() local4016 const auto &pipeline = pipelinePtr.get(); in buildPipeline()