Searched refs:poly_line_smoothing (Results 1 – 5 of 5) sorted by relevance
820 unsigned poly_line_smoothing : 1; member
2180 if (sscreen->info.gfx_level == GFX6 && shader->key.ps.mono.poly_line_smoothing) { in si_shader_ps()2513 bool old_poly_line_smoothing = ps_key->ps.mono.poly_line_smoothing; in si_vs_ps_key_update_rast_prim_smooth_stipple()2521 ps_key->ps.mono.poly_line_smoothing = 0; in si_vs_ps_key_update_rast_prim_smooth_stipple()2528 ps_key->ps.mono.poly_line_smoothing = rs->line_smooth && sctx->framebuffer.nr_samples <= 1; in si_vs_ps_key_update_rast_prim_smooth_stipple()2537 ps_key->ps.mono.poly_line_smoothing = rs->poly_smooth && sctx->framebuffer.nr_samples <= 1; in si_vs_ps_key_update_rast_prim_smooth_stipple()2545 ps_key->ps.mono.poly_line_smoothing != old_poly_line_smoothing || in si_vs_ps_key_update_rast_prim_smooth_stipple()
625 replacement = nir_imm_bool(b, key->ps.mono.poly_line_smoothing); in lower_intrinsic()
296 sctx->shader.ps.current->key.ps.mono.poly_line_smoothing) { in si_update_shaders()297 sctx->smoothing_enabled = sctx->shader.ps.current->key.ps.mono.poly_line_smoothing; in si_update_shaders()
1585 fprintf(f, " mono.poly_line_smoothing = %u\n", key->ps.mono.poly_line_smoothing); in si_dump_shader_key()2410 if (key->ps.mono.poly_line_smoothing) in si_get_nir_shader()2969 if (key->ps.mono.poly_line_smoothing) in si_set_spi_ps_input_config()