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Searched refs:poly_line_smoothing (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/gallium/drivers/radeonsi/
Dsi_shader.h820 unsigned poly_line_smoothing : 1; member
Dsi_state_shaders.cpp2180 if (sscreen->info.gfx_level == GFX6 && shader->key.ps.mono.poly_line_smoothing) { in si_shader_ps()
2513 bool old_poly_line_smoothing = ps_key->ps.mono.poly_line_smoothing; in si_vs_ps_key_update_rast_prim_smooth_stipple()
2521 ps_key->ps.mono.poly_line_smoothing = 0; in si_vs_ps_key_update_rast_prim_smooth_stipple()
2528 ps_key->ps.mono.poly_line_smoothing = rs->line_smooth && sctx->framebuffer.nr_samples <= 1; in si_vs_ps_key_update_rast_prim_smooth_stipple()
2537 ps_key->ps.mono.poly_line_smoothing = rs->poly_smooth && sctx->framebuffer.nr_samples <= 1; in si_vs_ps_key_update_rast_prim_smooth_stipple()
2545 ps_key->ps.mono.poly_line_smoothing != old_poly_line_smoothing || in si_vs_ps_key_update_rast_prim_smooth_stipple()
Dsi_nir_lower_abi.c625 replacement = nir_imm_bool(b, key->ps.mono.poly_line_smoothing); in lower_intrinsic()
Dsi_state_draw.cpp296 sctx->shader.ps.current->key.ps.mono.poly_line_smoothing) { in si_update_shaders()
297 sctx->smoothing_enabled = sctx->shader.ps.current->key.ps.mono.poly_line_smoothing; in si_update_shaders()
Dsi_shader.c1585 fprintf(f, " mono.poly_line_smoothing = %u\n", key->ps.mono.poly_line_smoothing); in si_dump_shader_key()
2410 if (key->ps.mono.poly_line_smoothing) in si_get_nir_shader()
2969 if (key->ps.mono.poly_line_smoothing) in si_set_spi_ps_input_config()