Searched refs:prepareSourceTexture (Results 1 – 8 of 8) sorted by relevance
/external/deqp/external/openglcts/modules/gl/ |
D | gl4cStencilTexturingTests.hpp | 70 glw::GLuint prepareSourceTexture(glw::GLenum internal_format, bool is_stencil,
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D | gl3cTextureSizePromotion.hpp | 202 void prepareSourceTexture(TextureInternalFormatDescriptor descriptor, glw::GLenum target);
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D | gl3cTextureSwizzleTests.hpp | 257 void prepareSourceTexture(size_t format_idx, size_t target_idx, glw::GLint out_sizes[4]);
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D | gl4cStencilTexturingTests.cpp | 943 GLuint FunctionalTest::prepareSourceTexture(GLenum internal_format, bool is_stencil, in prepareSourceTexture() function in gl4cts::StencilTexturing::FunctionalTest 1226 compute_src_tex_id = prepareSourceTexture(internal_format, is_stencil, texture_data); in test() 1239 draw_src_tex_id = prepareSourceTexture(internal_format, is_stencil, texture_data); in test()
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D | gl4cShadingLanguage420PackTests.hpp | 530 virtual const glw::GLchar *prepareSourceTexture(Utils::texture &texture); 745 virtual const glw::GLchar *prepareSourceTexture(Utils::texture &texture); 874 virtual const glw::GLchar *prepareSourceTexture(Utils::texture &texture);
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D | gl3cTextureSizePromotion.cpp | 130 prepareSourceTexture(s_formats[i], s_source_texture_targets[j]); in iterate() 235 void FunctionalTest::prepareSourceTexture(TextureInternalFormatDescriptor descriptor, glw::GLenum t… in prepareSourceTexture() function in gl3cts::TextureSizePromotion::FunctionalTest 384 prepareSourceTexture(descriptor, non_ms_target); in renderDataIntoMultisampledTexture()
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D | gl3cTextureSwizzleTests.cpp | 2527 prepareSourceTexture(format_idx, tgt_idx, source_channel_sizes); in iterate() 3471 void SmokeTest::prepareSourceTexture(size_t format_idx, size_t target_idx, glw::GLint out_sizes[4]) in prepareSourceTexture() function in gl3cts::TextureSwizzle::SmokeTest 3805 prepareSourceTexture(m_format_idx, m_tgt_idx, source_channel_sizes); in iterate()
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D | gl4cShadingLanguage420PackTests.cpp | 1877 const GLchar *GLSLTestBase::prepareSourceTexture(Utils::texture &) in prepareSourceTexture() function in gl4cts::GLSL420Pack::GLSLTestBase 2088 const GLchar *sampler_name = prepareSourceTexture(source_tex); in testCompute() 2200 const GLchar *sampler_name = prepareSourceTexture(source_tex); in testDrawArray() 2862 const GLchar *LineContinuationTest::prepareSourceTexture(Utils::texture &texture) in prepareSourceTexture() function in gl4cts::GLSL420Pack::LineContinuationTest 3845 const GLchar *UTF8CharactersTest::prepareSourceTexture(Utils::texture &texture) in prepareSourceTexture() function in gl4cts::GLSL420Pack::UTF8CharactersTest
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