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Searched refs:preprocess_nir (Results 1 – 9 of 9) sorted by relevance

/external/mesa3d/src/vulkan/runtime/
Dvk_shader.h199 void (*preprocess_nir)(struct vk_physical_device *device, nir_shader *nir); member
Dvk_shader.c135 if (ops->preprocess_nir != NULL) in vk_shader_to_nir()
136 ops->preprocess_nir(device->physical, nir); in vk_shader_to_nir()
Dvk_pipeline.c862 if (ops->preprocess_nir != NULL) in vk_pipeline_precompile_shader()
863 ops->preprocess_nir(device->physical, nir); in vk_pipeline_precompile_shader()
/external/mesa3d/src/broadcom/vulkan/
Dv3dv_pipeline.c252 preprocess_nir(nir_shader *nir) in preprocess_nir() function
374 preprocess_nir(nir); in shader_module_compile_to_nir()
2281 preprocess_nir(nir); in pipeline_add_multiview_gs()
/external/mesa3d/src/asahi/vulkan/
Dhk_cmd_draw.c1655 hk_internal_builder_t builder, bool preprocess_nir, in hk_get_prolog_epilog_locked() argument
1666 if (preprocess_nir) in hk_get_prolog_epilog_locked()
1704 hk_internal_builder_t builder, bool preprocess_nir, in hk_get_prolog_epilog() argument
1720 dev, key, builder, preprocess_nir, stop, cf_base); in hk_get_prolog_epilog()
Dhk_shader.c1482 .preprocess_nir = hk_preprocess_nir,
/external/mesa3d/src/nouveau/vulkan/
Dnvk_shader.c1328 .preprocess_nir = nvk_preprocess_nir,
/external/mesa3d/src/panfrost/vulkan/
Dpanvk_vX_shader.c1697 .preprocess_nir = panvk_preprocess_nir,
/external/mesa3d/docs/relnotes/
D21.3.0.rst1744 - v3dv: move all our NIR pre-processing to preprocess_nir