Searched refs:program3TexLocs (Results 1 – 1 of 1) sorted by relevance
313 GLint program3TexLocs[kManyTexturesCount]; in initializeBenchmark() local319 program3TexLocs[i] = glGetUniformLocation(mProgram3, stringBuffer); in initializeBenchmark()325 glUniform1i(program3TexLocs[i], i); in initializeBenchmark()