Searched refs:programHandle (Results 1 – 4 of 4) sorted by relevance
40 private var programHandle = -1 in <lambda>() variable214 GLES20.glUseProgram(programHandle) in <lambda>()326 programHandle = program in <lambda>()344 positionLoc = GLES20.glGetAttribLocation(programHandle, "aPosition") in <lambda>()346 texCoordLoc = GLES20.glGetAttribLocation(programHandle, "aTextureCoord") in <lambda>()348 texMatrixLoc = GLES20.glGetUniformLocation(programHandle, "uTexMatrix") in <lambda>()350 samplerLoc = GLES20.glGetUniformLocation(programHandle, VAR_TEXTURE) in <lambda>()
67 void *programHandle; // [out] pointer to CmProgram object used by CMRT@UMD member74 void *programHandle; // [IN] pointer to CmProgram object used by CMRT@UMD member80 void *programHandle; // [in] pointer to CmProgram used in driver member
410 cmLoadProgParam->programHandle = static_cast<CmProgram *>(cmProgram); in CmThinExecuteInternal()420 cmProgram = (CmProgram *)(cmDestoyProgParam->programHandle); in CmThinExecuteInternal()432 cmProgram = (CmProgram *)(cmCreateKernelParam->programHandle); in CmThinExecuteInternal()
4687 const uint32_t programHandle = in renderTo() local4689 const int positionAttribLoc = gl.getAttribLocation(programHandle, "a_position"); in renderTo()4693 gl.useProgram(programHandle); in renderTo()