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Searched refs:ps_inputs_read (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/amd/vulkan/
Dradv_shader_info.c1697 uint64_t ps_inputs_read; in radv_determine_ngg_settings() local
1703 ps_inputs_read = fs_stage->nir->info.inputs_read; in radv_determine_ngg_settings()
1708 ps_inputs_read = es_stage->nir->info.outputs_written; in radv_determine_ngg_settings()
1711 ps_inputs_read &= ~(VARYING_BIT_POS | VARYING_BIT_PSIZ); in radv_determine_ngg_settings()
1724 …radv_consider_culling(pdev, es_stage->nir, ps_inputs_read, num_vertices_per_prim, &es_stage->info); in radv_determine_ngg_settings()
Dradv_shader.h675 …r_culling(const struct radv_physical_device *pdev, struct nir_shader *nir, uint64_t ps_inputs_read,
Dradv_shader.c654 …r_culling(const struct radv_physical_device *pdev, struct nir_shader *nir, uint64_t ps_inputs_read, in radv_consider_culling() argument
683 if (util_bitcount64(ps_inputs_read) > max_ps_params) in radv_consider_culling()