Searched refs:ps_integer (Results 1 – 5 of 5) sorted by relevance
221 class ps_integer(ps_object): class278 self.push(ps_integer(len(self.stack)))298 ps_integer(0),299 ps_integer(0),301 ps_integer(0),302 ps_integer(0),408 self.push(ps_integer(~obj.value))467 self.push(ps_integer(ord(obj2.value[obj1.value])))518 self.push(ps_integer(i))532 self.push(ps_integer(ord(item)))
9 ps_integer,261 ps_integer=ps_integer, argument278 return ps_integer(num)284 return ps_integer(num)
117 bool ps_integer; member
563 …This->driver_caps.ps_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_FRAGMENT, PIPE_SHADE… in NineDevice9_ctor()589 This->context.inline_constants &= This->driver_caps.vs_integer && This->driver_caps.ps_integer; in NineDevice9_ctor()4027 if (This->driver_caps.ps_integer) { in NineDevice9_SetPixelShaderConstantI()4069 if (This->driver_caps.ps_integer) { in NineDevice9_GetPixelShaderConstantI()4093 uint32_t bool_true = This->driver_caps.ps_integer ? 0xFFFFFFFF : fui(1.0f); in NineDevice9_SetPixelShaderConstantB()
1850 if (device->driver_caps.ps_integer) { in CSMT_ITEM_NO_WAIT()1874 uint32_t bool_true = device->driver_caps.ps_integer ? 0xFFFFFFFF : fui(1.0f); in CSMT_ITEM_NO_WAIT()