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Searched refs:radv_get_shader (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/amd/vulkan/
Dradv_pipeline_graphics.h587 struct radv_shader *radv_get_shader(struct radv_shader *const *shaders, gl_shader_stage stage);
Dradv_pipeline_graphics.c484 const struct radv_shader *tes = radv_get_shader(shaders, MESA_SHADER_TESS_EVAL); in radv_compute_ia_multi_vgt_param()
1012 radv_get_shader(struct radv_shader *const *shaders, gl_shader_stage stage) in radv_get_shader() function
3147 const struct radv_shader *vs = radv_get_shader(pipeline->base.shaders, MESA_SHADER_VERTEX); in radv_pipeline_init_vertex_input_state()
3230 const struct radv_shader *shader = radv_get_shader(pipeline->base.shaders, first_stage); in radv_pipeline_init_shader_stages_state()
3237 …pipeline->uses_drawid = radv_get_shader(pipeline->base.shaders, first_stage)->info.vs.needs_draw_i… in radv_pipeline_init_shader_stages_state()
3238 …pipeline->uses_baseinstance = radv_get_shader(pipeline->base.shaders, first_stage)->info.vs.needs_… in radv_pipeline_init_shader_stages_state()
Dradv_debug.c561 struct radv_shader *vs = radv_get_shader(pipeline->base.shaders, MESA_SHADER_VERTEX); in radv_dump_vertex_descriptors()
587 struct radv_shader *vs_shader = radv_get_shader(pipeline->base.shaders, MESA_SHADER_VERTEX); in radv_dump_vs_prolog()
Dradv_cmd_buffer.c2640 … const struct radv_shader *tes = radv_get_shader(cmd_buffer->state.shaders, MESA_SHADER_TESS_EVAL); in radv_emit_vgt_reuse()
3476 const struct radv_shader *vs = radv_get_shader(cmd_buffer->state.shaders, MESA_SHADER_VERTEX); in radv_emit_patch_control_points()
3478 … const struct radv_shader *tes = radv_get_shader(cmd_buffer->state.shaders, MESA_SHADER_TESS_EVAL); in radv_emit_patch_control_points()
5066 …const struct radv_shader *vs_shader = radv_get_shader(cmd_buffer->state.shaders, MESA_SHADER_VERTE… in radv_emit_vertex_input()
5096 … const struct radv_shader *tes = radv_get_shader(cmd_buffer->state.shaders, MESA_SHADER_TESS_EVAL); in radv_emit_tess_domain_origin()
5730 shader = radv_get_shader(cmd_buffer->state.shaders, stage); in radv_flush_constants()
5769 shader = radv_get_shader(cmd_buffer->state.shaders, stage); in radv_flush_constants()
5967 struct radv_shader *vs = radv_get_shader(cmd_buffer->state.shaders, MESA_SHADER_VERTEX); in radv_flush_vertex_descriptors()
6437 … const struct radv_shader *tes = radv_get_shader(cmd_buffer->state.shaders, MESA_SHADER_TESS_EVAL); in gfx10_emit_ge_cntl()
7462 …const struct radv_shader *vs_shader = radv_get_shader(cmd_buffer->state.shaders, MESA_SHADER_VERTE… in radv_bind_vs_input_state()
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Dradv_dgc.c112 return radv_get_shader(pipeline->shaders, stage); in radv_dgc_get_shader()
/external/mesa3d/docs/relnotes/
D23.1.0.rst4902 - radv: pass a shaders array to radv_get_shader()
5366 - radv: Use radv_get_shader to get vertex shader when binding pipeline.