Searched refs:radv_graphics_shaders_compile (Results 1 – 4 of 4) sorted by relevance
/external/mesa3d/src/amd/vulkan/ |
D | radv_shader_object.c | 157 …radv_graphics_shaders_compile(device, NULL, stages, &gfx_state, false, false, false, true, NULL, f… in radv_shader_object_init_graphics() 185 …radv_graphics_shaders_compile(device, NULL, stages, &gfx_state, false, false, false, true, NULL, f… in radv_shader_object_init_graphics() 489 …radv_graphics_shaders_compile(device, NULL, stages, &gfx_state, false, false, false, true, NULL, f… in radv_shader_object_create_linked()
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D | radv_pipeline_graphics.h | 610 void radv_graphics_shaders_compile(struct radv_device *device, struct vk_pipeline_cache *cache,
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D | radv_pipeline_graphics.c | 2588 radv_graphics_shaders_compile(struct radv_device *device, struct vk_pipeline_cache *cache, in radv_graphics_shaders_compile() function 3016 …radv_graphics_shaders_compile(device, cache, stages, &gfx_state->key.gfx_state, keep_executable_in… in radv_graphics_pipeline_compile()
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/external/mesa3d/docs/relnotes/ |
D | 23.3.0.rst | 5586 - radv: add radv_graphics_shaders_compile() to compile graphics shaders
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