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Searched refs:radv_graphics_shaders_compile (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/amd/vulkan/
Dradv_shader_object.c157radv_graphics_shaders_compile(device, NULL, stages, &gfx_state, false, false, false, true, NULL, f… in radv_shader_object_init_graphics()
185radv_graphics_shaders_compile(device, NULL, stages, &gfx_state, false, false, false, true, NULL, f… in radv_shader_object_init_graphics()
489radv_graphics_shaders_compile(device, NULL, stages, &gfx_state, false, false, false, true, NULL, f… in radv_shader_object_create_linked()
Dradv_pipeline_graphics.h610 void radv_graphics_shaders_compile(struct radv_device *device, struct vk_pipeline_cache *cache,
Dradv_pipeline_graphics.c2588 radv_graphics_shaders_compile(struct radv_device *device, struct vk_pipeline_cache *cache, in radv_graphics_shaders_compile() function
3016radv_graphics_shaders_compile(device, cache, stages, &gfx_state->key.gfx_state, keep_executable_in… in radv_graphics_pipeline_compile()
/external/mesa3d/docs/relnotes/
D23.3.0.rst5586 - radv: add radv_graphics_shaders_compile() to compile graphics shaders