Searched refs:ray_tracing_pipeline_shader_group_handle_capture_replay (Results 1 – 2 of 2) sorted by relevance
438 pub ray_tracing_pipeline_shader_group_handle_capture_replay: bool, field2675 if self.ray_tracing_pipeline_shader_group_handle_capture_replay { in check_requirements()2676 if !supported.ray_tracing_pipeline_shader_group_handle_capture_replay { in check_requirements()4436 ray_tracing_pipeline_shader_group_handle_capture_replay: false, in empty()4812 ray_tracing_pipeline_shader_group_handle_capture_replay: true, in all()5245 || (self.ray_tracing_pipeline_shader_group_handle_capture_replay in intersects()5246 && other.ray_tracing_pipeline_shader_group_handle_capture_replay) in intersects()5727 && (self.ray_tracing_pipeline_shader_group_handle_capture_replay in contains()5728 || !other.ray_tracing_pipeline_shader_group_handle_capture_replay) in contains()6307 ray_tracing_pipeline_shader_group_handle_capture_replay: self in union()[all …]
37047 pub ray_tracing_pipeline_shader_group_handle_capture_replay: Bool32, field37059 ray_tracing_pipeline_shader_group_handle_capture_replay: Bool32::default(), in default()37108 pub fn ray_tracing_pipeline_shader_group_handle_capture_replay( in ray_tracing_pipeline_shader_group_handle_capture_replay() method37110 ray_tracing_pipeline_shader_group_handle_capture_replay: bool, in ray_tracing_pipeline_shader_group_handle_capture_replay()37113 .ray_tracing_pipeline_shader_group_handle_capture_replay = in ray_tracing_pipeline_shader_group_handle_capture_replay()37114 ray_tracing_pipeline_shader_group_handle_capture_replay.into(); in ray_tracing_pipeline_shader_group_handle_capture_replay()