Searched refs:recursive_index (Results 1 – 2 of 2) sorted by relevance
30 dst->recursive_index = VK_SHADER_UNUSED_KHR; in lvp_init_ray_tracing_groups()37 dst->recursive_index = group_info->generalShader; in lvp_init_ray_tracing_groups()42 dst->recursive_index = group_info->closestHitShader; in lvp_init_ray_tracing_groups()50 dst->recursive_index = group_info->closestHitShader; in lvp_init_ray_tracing_groups()78 if (src->recursive_index != VK_SHADER_UNUSED_KHR) in lvp_init_ray_tracing_groups()79 dst->recursive_index = stage_base_index + src->recursive_index; in lvp_init_ray_tracing_groups()81 dst->recursive_index = VK_SHADER_UNUSED_KHR; in lvp_init_ray_tracing_groups()465 if (group->recursive_index == VK_SHADER_UNUSED_KHR) in lvp_execute_callable()468 nir_shader *stage = compiler->pipeline->rt.stages[group->recursive_index]->nir; in lvp_execute_callable()808 if (group->recursive_index == VK_SHADER_UNUSED_KHR) in lvp_trace_ray()[all …]
515 uint32_t recursive_index; member