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Searched refs:recursive_index (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/frontends/lavapipe/
Dlvp_ray_tracing_pipeline.c30 dst->recursive_index = VK_SHADER_UNUSED_KHR; in lvp_init_ray_tracing_groups()
37 dst->recursive_index = group_info->generalShader; in lvp_init_ray_tracing_groups()
42 dst->recursive_index = group_info->closestHitShader; in lvp_init_ray_tracing_groups()
50 dst->recursive_index = group_info->closestHitShader; in lvp_init_ray_tracing_groups()
78 if (src->recursive_index != VK_SHADER_UNUSED_KHR) in lvp_init_ray_tracing_groups()
79 dst->recursive_index = stage_base_index + src->recursive_index; in lvp_init_ray_tracing_groups()
81 dst->recursive_index = VK_SHADER_UNUSED_KHR; in lvp_init_ray_tracing_groups()
465 if (group->recursive_index == VK_SHADER_UNUSED_KHR) in lvp_execute_callable()
468 nir_shader *stage = compiler->pipeline->rt.stages[group->recursive_index]->nir; in lvp_execute_callable()
808 if (group->recursive_index == VK_SHADER_UNUSED_KHR) in lvp_trace_ray()
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Dlvp_private.h515 uint32_t recursive_index; member