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Searched refs:referenceAsGLBoolean (Results 1 – 6 of 6) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fBooleanStateQueryTests.cpp177 const GLboolean referenceAsGLBoolean[] = { in verifyBoolean4() local
184 if (boolVector4[0] != referenceAsGLBoolean[0] || boolVector4[1] != referenceAsGLBoolean[1] || in verifyBoolean4()
185 boolVector4[2] != referenceAsGLBoolean[2] || boolVector4[3] != referenceAsGLBoolean[3]) in verifyBoolean4()
188 << (referenceAsGLBoolean[0] ? "GL_TRUE" : "GL_FALSE") << " " in verifyBoolean4()
189 << (referenceAsGLBoolean[1] ? "GL_TRUE" : "GL_FALSE") << " " in verifyBoolean4()
190 << (referenceAsGLBoolean[2] ? "GL_TRUE" : "GL_FALSE") << " " in verifyBoolean4()
191 … << (referenceAsGLBoolean[3] ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage; in verifyBoolean4()
Des2fFloatStateQueryTests.cpp165 const GLboolean referenceAsGLBoolean[] = { in verifyFloat2Expanded() local
176 if (boolVector2[0] != referenceAsGLBoolean[0] || boolVector2[1] != referenceAsGLBoolean[1]) in verifyFloat2Expanded()
191 const GLboolean referenceAsGLBoolean[] = { in verifyFloat4Color() local
204 if (boolVector4[0] != referenceAsGLBoolean[0] || boolVector4[1] != referenceAsGLBoolean[1] || in verifyFloat4Color()
205 boolVector4[2] != referenceAsGLBoolean[2] || boolVector4[3] != referenceAsGLBoolean[3]) in verifyFloat4Color()
208 << (referenceAsGLBoolean[0] ? "GL_TRUE" : "GL_FALSE") << " " in verifyFloat4Color()
209 << (referenceAsGLBoolean[1] ? "GL_TRUE" : "GL_FALSE") << " " in verifyFloat4Color()
210 << (referenceAsGLBoolean[2] ? "GL_TRUE" : "GL_FALSE") << " " in verifyFloat4Color()
211 … << (referenceAsGLBoolean[3] ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage; in verifyFloat4Color()
Des2fIntegerStateQueryTests.cpp169 const GLboolean referenceAsGLBoolean[] = { in verifyInteger4Mask() local
176 if ((enableRef0 && (boolVector4[0] != referenceAsGLBoolean[0])) || in verifyInteger4Mask()
177 (enableRef1 && (boolVector4[1] != referenceAsGLBoolean[1])) || in verifyInteger4Mask()
178 (enableRef2 && (boolVector4[2] != referenceAsGLBoolean[2])) || in verifyInteger4Mask()
179 (enableRef3 && (boolVector4[3] != referenceAsGLBoolean[3]))) in verifyInteger4Mask()
182 … << (enableRef0 ? (referenceAsGLBoolean[0] ? "GL_TRUE" : "GL_FALSE") : " - ") << ", " in verifyInteger4Mask()
183 … << (enableRef1 ? (referenceAsGLBoolean[1] ? "GL_TRUE" : "GL_FALSE") : " - ") << ", " in verifyInteger4Mask()
184 … << (enableRef2 ? (referenceAsGLBoolean[2] ? "GL_TRUE" : "GL_FALSE") : " - ") << ", " in verifyInteger4Mask()
185 … << (enableRef3 ? (referenceAsGLBoolean[3] ? "GL_TRUE" : "GL_FALSE") : " - ") in verifyInteger4Mask()
264 … const GLboolean referenceAsGLBoolean[2] = {reference0 ? (GLboolean)GL_TRUE : (GLboolean)GL_FALSE, in verifyIntegerGreaterOrEqual2() local
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/external/deqp/modules/gles3/functional/
Des3fBooleanStateQueryTests.cpp168 const GLboolean referenceAsGLBoolean[] = { in verifyBoolean4() local
175 if (boolVector4[0] != referenceAsGLBoolean[0] || boolVector4[1] != referenceAsGLBoolean[1] || in verifyBoolean4()
176 boolVector4[2] != referenceAsGLBoolean[2] || boolVector4[3] != referenceAsGLBoolean[3]) in verifyBoolean4()
179 << (referenceAsGLBoolean[0] ? "GL_TRUE" : "GL_FALSE") << " " in verifyBoolean4()
180 << (referenceAsGLBoolean[1] ? "GL_TRUE" : "GL_FALSE") << " " in verifyBoolean4()
181 << (referenceAsGLBoolean[2] ? "GL_TRUE" : "GL_FALSE") << " " in verifyBoolean4()
182 … << (referenceAsGLBoolean[3] ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage; in verifyBoolean4()
Des3fFloatStateQueryTests.cpp173 const GLboolean referenceAsGLBoolean[] = { in verifyFloat2Expanded() local
178 if (boolVector2[0] != referenceAsGLBoolean[0] || boolVector2[1] != referenceAsGLBoolean[1]) in verifyFloat2Expanded()
199 const GLboolean referenceAsGLBoolean[] = { in verifyFloat4Color() local
206 if (boolVector4[0] != referenceAsGLBoolean[0] || boolVector4[1] != referenceAsGLBoolean[1] || in verifyFloat4Color()
207 boolVector4[2] != referenceAsGLBoolean[2] || boolVector4[3] != referenceAsGLBoolean[3]) in verifyFloat4Color()
210 << (referenceAsGLBoolean[0] ? "GL_TRUE" : "GL_FALSE") << " " in verifyFloat4Color()
211 << (referenceAsGLBoolean[1] ? "GL_TRUE" : "GL_FALSE") << " " in verifyFloat4Color()
212 << (referenceAsGLBoolean[2] ? "GL_TRUE" : "GL_FALSE") << " " in verifyFloat4Color()
213 … << (referenceAsGLBoolean[3] ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage; in verifyFloat4Color()
Des3fIntegerStateQueryTests.cpp171 const GLboolean referenceAsGLBoolean[] = { in verifyInteger4Mask() local
178 if ((enableRef0 && (boolVector4[0] != referenceAsGLBoolean[0])) || in verifyInteger4Mask()
179 (enableRef1 && (boolVector4[1] != referenceAsGLBoolean[1])) || in verifyInteger4Mask()
180 (enableRef2 && (boolVector4[2] != referenceAsGLBoolean[2])) || in verifyInteger4Mask()
181 (enableRef3 && (boolVector4[3] != referenceAsGLBoolean[3]))) in verifyInteger4Mask()
184 … << (enableRef0 ? (referenceAsGLBoolean[0] ? "GL_TRUE" : "GL_FALSE") : " - ") << ", " in verifyInteger4Mask()
185 … << (enableRef1 ? (referenceAsGLBoolean[1] ? "GL_TRUE" : "GL_FALSE") : " - ") << ", " in verifyInteger4Mask()
186 … << (enableRef2 ? (referenceAsGLBoolean[2] ? "GL_TRUE" : "GL_FALSE") : " - ") << ", " in verifyInteger4Mask()
187 … << (enableRef3 ? (referenceAsGLBoolean[3] ? "GL_TRUE" : "GL_FALSE") : " - ") in verifyInteger4Mask()
296 … const GLboolean referenceAsGLBoolean[2] = {reference0 ? (GLboolean)GL_TRUE : (GLboolean)GL_FALSE, in verifyIntegerGreaterOrEqual2() local
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