Searched refs:referenceAsGLBoolean (Results 1 – 6 of 6) sorted by relevance
177 const GLboolean referenceAsGLBoolean[] = { in verifyBoolean4() local184 if (boolVector4[0] != referenceAsGLBoolean[0] || boolVector4[1] != referenceAsGLBoolean[1] || in verifyBoolean4()185 boolVector4[2] != referenceAsGLBoolean[2] || boolVector4[3] != referenceAsGLBoolean[3]) in verifyBoolean4()188 << (referenceAsGLBoolean[0] ? "GL_TRUE" : "GL_FALSE") << " " in verifyBoolean4()189 << (referenceAsGLBoolean[1] ? "GL_TRUE" : "GL_FALSE") << " " in verifyBoolean4()190 << (referenceAsGLBoolean[2] ? "GL_TRUE" : "GL_FALSE") << " " in verifyBoolean4()191 … << (referenceAsGLBoolean[3] ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage; in verifyBoolean4()
165 const GLboolean referenceAsGLBoolean[] = { in verifyFloat2Expanded() local176 if (boolVector2[0] != referenceAsGLBoolean[0] || boolVector2[1] != referenceAsGLBoolean[1]) in verifyFloat2Expanded()191 const GLboolean referenceAsGLBoolean[] = { in verifyFloat4Color() local204 if (boolVector4[0] != referenceAsGLBoolean[0] || boolVector4[1] != referenceAsGLBoolean[1] || in verifyFloat4Color()205 boolVector4[2] != referenceAsGLBoolean[2] || boolVector4[3] != referenceAsGLBoolean[3]) in verifyFloat4Color()208 << (referenceAsGLBoolean[0] ? "GL_TRUE" : "GL_FALSE") << " " in verifyFloat4Color()209 << (referenceAsGLBoolean[1] ? "GL_TRUE" : "GL_FALSE") << " " in verifyFloat4Color()210 << (referenceAsGLBoolean[2] ? "GL_TRUE" : "GL_FALSE") << " " in verifyFloat4Color()211 … << (referenceAsGLBoolean[3] ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage; in verifyFloat4Color()
169 const GLboolean referenceAsGLBoolean[] = { in verifyInteger4Mask() local176 if ((enableRef0 && (boolVector4[0] != referenceAsGLBoolean[0])) || in verifyInteger4Mask()177 (enableRef1 && (boolVector4[1] != referenceAsGLBoolean[1])) || in verifyInteger4Mask()178 (enableRef2 && (boolVector4[2] != referenceAsGLBoolean[2])) || in verifyInteger4Mask()179 (enableRef3 && (boolVector4[3] != referenceAsGLBoolean[3]))) in verifyInteger4Mask()182 … << (enableRef0 ? (referenceAsGLBoolean[0] ? "GL_TRUE" : "GL_FALSE") : " - ") << ", " in verifyInteger4Mask()183 … << (enableRef1 ? (referenceAsGLBoolean[1] ? "GL_TRUE" : "GL_FALSE") : " - ") << ", " in verifyInteger4Mask()184 … << (enableRef2 ? (referenceAsGLBoolean[2] ? "GL_TRUE" : "GL_FALSE") : " - ") << ", " in verifyInteger4Mask()185 … << (enableRef3 ? (referenceAsGLBoolean[3] ? "GL_TRUE" : "GL_FALSE") : " - ") in verifyInteger4Mask()264 … const GLboolean referenceAsGLBoolean[2] = {reference0 ? (GLboolean)GL_TRUE : (GLboolean)GL_FALSE, in verifyIntegerGreaterOrEqual2() local[all …]
168 const GLboolean referenceAsGLBoolean[] = { in verifyBoolean4() local175 if (boolVector4[0] != referenceAsGLBoolean[0] || boolVector4[1] != referenceAsGLBoolean[1] || in verifyBoolean4()176 boolVector4[2] != referenceAsGLBoolean[2] || boolVector4[3] != referenceAsGLBoolean[3]) in verifyBoolean4()179 << (referenceAsGLBoolean[0] ? "GL_TRUE" : "GL_FALSE") << " " in verifyBoolean4()180 << (referenceAsGLBoolean[1] ? "GL_TRUE" : "GL_FALSE") << " " in verifyBoolean4()181 << (referenceAsGLBoolean[2] ? "GL_TRUE" : "GL_FALSE") << " " in verifyBoolean4()182 … << (referenceAsGLBoolean[3] ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage; in verifyBoolean4()
173 const GLboolean referenceAsGLBoolean[] = { in verifyFloat2Expanded() local178 if (boolVector2[0] != referenceAsGLBoolean[0] || boolVector2[1] != referenceAsGLBoolean[1]) in verifyFloat2Expanded()199 const GLboolean referenceAsGLBoolean[] = { in verifyFloat4Color() local206 if (boolVector4[0] != referenceAsGLBoolean[0] || boolVector4[1] != referenceAsGLBoolean[1] || in verifyFloat4Color()207 boolVector4[2] != referenceAsGLBoolean[2] || boolVector4[3] != referenceAsGLBoolean[3]) in verifyFloat4Color()210 << (referenceAsGLBoolean[0] ? "GL_TRUE" : "GL_FALSE") << " " in verifyFloat4Color()211 << (referenceAsGLBoolean[1] ? "GL_TRUE" : "GL_FALSE") << " " in verifyFloat4Color()212 << (referenceAsGLBoolean[2] ? "GL_TRUE" : "GL_FALSE") << " " in verifyFloat4Color()213 … << (referenceAsGLBoolean[3] ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage; in verifyFloat4Color()
171 const GLboolean referenceAsGLBoolean[] = { in verifyInteger4Mask() local178 if ((enableRef0 && (boolVector4[0] != referenceAsGLBoolean[0])) || in verifyInteger4Mask()179 (enableRef1 && (boolVector4[1] != referenceAsGLBoolean[1])) || in verifyInteger4Mask()180 (enableRef2 && (boolVector4[2] != referenceAsGLBoolean[2])) || in verifyInteger4Mask()181 (enableRef3 && (boolVector4[3] != referenceAsGLBoolean[3]))) in verifyInteger4Mask()184 … << (enableRef0 ? (referenceAsGLBoolean[0] ? "GL_TRUE" : "GL_FALSE") : " - ") << ", " in verifyInteger4Mask()185 … << (enableRef1 ? (referenceAsGLBoolean[1] ? "GL_TRUE" : "GL_FALSE") : " - ") << ", " in verifyInteger4Mask()186 … << (enableRef2 ? (referenceAsGLBoolean[2] ? "GL_TRUE" : "GL_FALSE") : " - ") << ", " in verifyInteger4Mask()187 … << (enableRef3 ? (referenceAsGLBoolean[3] ? "GL_TRUE" : "GL_FALSE") : " - ") in verifyInteger4Mask()296 … const GLboolean referenceAsGLBoolean[2] = {reference0 ? (GLboolean)GL_TRUE : (GLboolean)GL_FALSE, in verifyIntegerGreaterOrEqual2() local[all …]